Merge branch 'master' into 1.16
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@@ -431,9 +431,16 @@ $);
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Allows to add the results of two expressions. If the operands resolve to numbers, the result is arithmetic operation.
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In case of strings, adding or subtracting from a string results in string concatenation and removal of substrings
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from that string. Multiplication of strings and numbers results in repeating the string N times and division results
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in taking the first k'th part of the string, so that `str*n/n ~ str` In case first operand is a list, either it
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in taking the first k'th part of the string, so that `str*n/n ~ str`
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In case first operand is a list, either it
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results in a new list with all elements modified one by one with the other operand, or if the operand is a list
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with the same number of items - element-wise addition/subtraction
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with the same number of items - element-wise addition/subtraction. This prioritize treating lists as value containers
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to lists treated as vectors.
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Addition with maps (`{}` or `m()`) results in a new map with keys from both maps added, if both operands are maps,
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adding elements of the right argument to the keys, of left map, or just adding the right value as a new key
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in the output map.
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Examples:
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@@ -447,6 +454,7 @@ Examples:
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'foofoofoo'-'o' => 'fff'
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l(1,2,3)+1 => l(2,3,4)
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b = l(100,63,100); b+l(10,0,10) => l(110,63,110)
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{'a' -> 1} + {'b' -> 2} => {'a' -> 1, 'b' -> 2}
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</pre>
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### `Just Operators % ^`
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@@ -110,9 +110,16 @@ $);
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Allows to add the results of two expressions. If the operands resolve to numbers, the result is arithmetic operation.
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In case of strings, adding or subtracting from a string results in string concatenation and removal of substrings
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from that string. Multiplication of strings and numbers results in repeating the string N times and division results
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in taking the first k'th part of the string, so that `str*n/n ~ str` In case first operand is a list, either it
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in taking the first k'th part of the string, so that `str*n/n ~ str`
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In case first operand is a list, either it
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results in a new list with all elements modified one by one with the other operand, or if the operand is a list
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with the same number of items - element-wise addition/subtraction
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with the same number of items - element-wise addition/subtraction. This prioritize treating lists as value containers
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to lists treated as vectors.
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Addition with maps (`{}` or `m()`) results in a new map with keys from both maps added, if both operands are maps,
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adding elements of the right argument to the keys, of left map, or just adding the right value as a new key
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in the output map.
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Examples:
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@@ -126,6 +133,7 @@ Examples:
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'foofoofoo'-'o' => 'fff'
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l(1,2,3)+1 => l(2,3,4)
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b = l(100,63,100); b+l(10,0,10) => l(110,63,110)
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{'a' -> 1} + {'b' -> 2} => {'a' -> 1, 'b' -> 2}
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</pre>
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### `Just Operators % ^`
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@@ -75,6 +75,7 @@ public class PlayerCommand
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.then(literal("west").executes(manipulation(ap -> ap.look(Direction.WEST))))
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.then(literal("up").executes(manipulation(ap -> ap.look(Direction.UP))))
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.then(literal("down").executes(manipulation(ap -> ap.look(Direction.DOWN))))
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.then(literal("at").then(argument("position", Vec3ArgumentType.vec3()).executes(PlayerCommand::lookAt)))
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.then(argument("direction", RotationArgumentType.rotation())
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.executes(c -> manipulate(c, ap -> ap.look(RotationArgumentType.getRotation(c, "direction").toAbsoluteRotation(c.getSource())))))
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).then(literal("turn")
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@@ -206,6 +207,15 @@ public class PlayerCommand
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return 1;
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}
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private static int lookAt(CommandContext<ServerCommandSource> context)
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{
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return manipulate(context, ap -> {
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try {
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ap.lookAt(Vec3ArgumentType.getVec3(context, "position"));
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} catch (CommandSyntaxException ignored) {}
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});
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}
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@FunctionalInterface
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interface SupplierWithCommandSyntaxException<T>
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{
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@@ -2,6 +2,7 @@ package carpet.helpers;
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import carpet.fakes.ServerPlayerEntityInterface;
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import net.minecraft.block.BlockState;
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import net.minecraft.command.arguments.EntityAnchorArgumentType;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.passive.HorseBaseEntity;
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import net.minecraft.entity.player.PlayerInventory;
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@@ -127,6 +128,12 @@ public class EntityPlayerActionPack
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return this;
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}
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public EntityPlayerActionPack lookAt(Vec3d position)
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{
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player.lookAt(EntityAnchorArgumentType.EntityAnchor.EYES, position);
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return this;
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}
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public EntityPlayerActionPack turn(float yaw, float pitch)
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{
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return look(player.yaw + yaw, player.pitch + pitch);
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@@ -97,8 +97,24 @@ public class MapValue extends AbstractListValue implements ContainerValueInterfa
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@Override
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public Value add(Value o)
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{
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append(o);
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return this;
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Map<Value, Value> newItems = new HashMap<>(map);
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if (o instanceof MapValue)
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{
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newItems.putAll(((MapValue) o).map);
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}
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else if (o instanceof AbstractListValue)
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{
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Iterator<Value> it = ((AbstractListValue) o).iterator();
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while (it.hasNext())
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{
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newItems.put(it.next(), Value.NULL);
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}
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}
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else
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{
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newItems.put(o, Value.NULL);
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}
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return MapValue.wrap(newItems);
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}
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@Override
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