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@@ -469,6 +469,7 @@ Available options in the scarpet app space:
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* `world_seed` - a numeric seed of the world
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* `world_path` - full path to the world saves folder
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* `world_folder` - name of the direct folder in the saves that holds world files
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* `world_carpet_rules` - returns all Carpet rules in a map form (`rule`->`value`). Includes rules from extensions with their namespace (`namespace:rule`->`value`). You can later listen to rule changes with the `on_carpet_rule_change(rule, newValue)` event.
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Relevant gameplay related properties
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* `game_difficulty` - current difficulty of the game: `'peacefu'`, `'easy'`, `'normal'`, or `'hard'`
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@@ -43,6 +43,9 @@ at the same time.
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### `__on_lightning(block, mode)`
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Triggered right after a lightning strikes. Lightning entity as well as potential horseman trap would
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already be spawned at that point. `mode` is `true` if the lightning did cause a trap to spawn.
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### `__on_carpet_rule_changes(rule, new_value)`
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Triggered when a Carpet rule is changed. It includes extension rules, which will be namespaced as `namespace:rule`.
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## Player events
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