Merge branch 'master' into 1.17
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@@ -59,7 +59,7 @@ set(0,5,0,'bedrock') => bedrock
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set(l(0,5,0), 'bedrock') => bedrock
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set(block(0,5,0), 'bedrock') => bedrock
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scan(0,5,0,0,0,0,set(_,'bedrock')) => 1
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set(pos(players()), 'bedrock') => bedrock
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set(pos(player()), 'bedrock') => bedrock
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set(0,0,0,'bedrock') => 0 // or 1 in overworlds generated in 1.8 and before
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scan(0,100,0,20,20,20,set(_,'glass'))
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// filling the area with glass
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@@ -255,7 +255,7 @@ and the same can be achieved with `query(entity,'pos')`, but for simplicity `pos
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<pre>
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pos(block(0,5,0)) => l(0,5,0)
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pos(players()) => l(12.3, 45.6, 32.05)
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pos(player()) => l(12.3, 45.6, 32.05)
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pos(block('stone')) => Error: Cannot fetch position of an unrealized block
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</pre>
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@@ -513,7 +513,7 @@ To check if a block is truly loaded, I mean in memory, use `generation_status(x)
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outside of the playable area, just are not used by any of the game mechanic processes.
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<pre>
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loaded(pos(players())) => 1
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loaded(pos(player())) => 1
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loaded(100000,100,1000000) => 0
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</pre>
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