fixed server only issues, properly separated client / server logic in common class.
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@@ -57,6 +57,7 @@ public abstract class Level_movableBEMixin implements LevelInterface, LevelAcces
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/**
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* @author 2No2Name
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*/
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@Override
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public boolean setBlockStateWithBlockEntity(BlockPos blockPos_1, BlockState blockState_1, BlockEntity newBlockEntity, int int_1)
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{
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if (isOutsideBuildHeight(blockPos_1) || !this.isClientSide && isDebug()) return false;
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