renaming a few structures for consistence
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@@ -120,11 +120,11 @@ public class FeatureGenerator
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{
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structureToFeature.put("Monument", Collections.singletonList("monument"));
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structureToFeature.put("EndCity", Collections.singletonList("end_city"));
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structureToFeature.put("Ocean_Ruin", Arrays.asList("oceanruin", "oceanruin_warm", "oceanruin_small", "oceanruin_warm_small", "oceanruin_tall", "oceanruin_warm_tall"));
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structureToFeature.put("Ocean_Ruin", Arrays.asList("ocean_ruin", "ocean_ruin_warm", "ocean_ruin_small", "ocean_ruin_warm_small", "ocean_ruin_tall", "ocean_ruin_warm_tall"));
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structureToFeature.put("Village", Arrays.asList("village", "village_desert", "village_savanna", "village_taiga", "village_snowy"));
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structureToFeature.put("Mansion", Collections.singletonList("mansion"));
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structureToFeature.put("Buried_Treasure", Collections.singletonList("treasure"));
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structureToFeature.put("Swamp_Hut", Collections.singletonList("witchhut"));
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structureToFeature.put("Swamp_Hut", Collections.singletonList("witch_hut"));
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structureToFeature.put("Stronghold", Collections.singletonList("stronghold"));
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structureToFeature.put("Desert_Pyramid", Collections.singletonList("desert_temple"));
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structureToFeature.put("Jungle_Pyramid", Collections.singletonList("jungle_temple"));
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@@ -147,20 +147,20 @@ public class FeatureGenerator
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put("igloo", ((StructureFeatureInterface)Feature.IGLOO)::gridAnywhere);
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put("shipwreck", gridCustomStructure(Feature.SHIPWRECK, new ShipwreckFeatureConfig(true), Biomes.PLAINS));
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put("shipwreck2", gridCustomStructure(Feature.SHIPWRECK, new ShipwreckFeatureConfig(false), Biomes.PLAINS));
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put("witchhut", ((StructureFeatureInterface)Feature.SWAMP_HUT)::gridAnywhere);
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put("witch_hut", ((StructureFeatureInterface)Feature.SWAMP_HUT)::gridAnywhere);
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put("stronghold", ((StructureFeatureInterface)Feature.STRONGHOLD)::gridAnywhere);
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put("oceanruin_small", gridCustomStructure(Feature.OCEAN_RUIN,
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put("ocean_ruin_small", gridCustomStructure(Feature.OCEAN_RUIN,
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new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 0.0F, 0.5F), Biomes.PLAINS));
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put("oceanruin_warm_small", gridCustomStructure(Feature.OCEAN_RUIN,
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put("ocean_ruin_warm_small", gridCustomStructure(Feature.OCEAN_RUIN,
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new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 0.0F, 0.5F), Biomes.PLAINS));
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put("oceanruin_tall", gridCustomStructure(Feature.OCEAN_RUIN,
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put("ocean_ruin_tall", gridCustomStructure(Feature.OCEAN_RUIN,
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new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 0.0F), Biomes.PLAINS));
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put("oceanruin_warm_tall", gridCustomStructure(Feature.OCEAN_RUIN,
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put("ocean_ruin_warm_tall", gridCustomStructure(Feature.OCEAN_RUIN,
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new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 0.0F), Biomes.PLAINS));
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put("oceanruin", gridCustomStructure(Feature.OCEAN_RUIN,
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put("ocean_ruin", gridCustomStructure(Feature.OCEAN_RUIN,
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new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 1.0F), Biomes.PLAINS));
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put("oceanruin_warm", gridCustomStructure(Feature.OCEAN_RUIN,
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put("ocean_ruin_warm", gridCustomStructure(Feature.OCEAN_RUIN,
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new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 1.0F), Biomes.PLAINS));
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put("treasure", ((StructureFeatureInterface)Feature.BURIED_TREASURE)::gridAnywhere);
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@@ -248,20 +248,20 @@ public class FeatureGenerator
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put("igloo", ((StructureFeatureInterface)Feature.IGLOO)::plopAnywhere);
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put("shipwreck", spawnCustomStructure(Feature.SHIPWRECK, new ShipwreckFeatureConfig(true), Biomes.PLAINS));
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put("shipwreck2", spawnCustomStructure(Feature.SHIPWRECK, new ShipwreckFeatureConfig(false), Biomes.PLAINS));
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put("witchhut", ((StructureFeatureInterface)Feature.SWAMP_HUT)::plopAnywhere);
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put("witch_hut", ((StructureFeatureInterface)Feature.SWAMP_HUT)::plopAnywhere);
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put("stronghold", ((StructureFeatureInterface)Feature.STRONGHOLD)::plopAnywhere);
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put("oceanruin_small", spawnCustomStructure(Feature.OCEAN_RUIN,
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put("ocean_ruin_small", spawnCustomStructure(Feature.OCEAN_RUIN,
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new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 0.0F, 0.5F), Biomes.PLAINS));
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put("oceanruin_warm_small", spawnCustomStructure(Feature.OCEAN_RUIN,
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put("ocean_ruin_warm_small", spawnCustomStructure(Feature.OCEAN_RUIN,
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new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 0.0F, 0.5F), Biomes.PLAINS));
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put("oceanruin_tall", spawnCustomStructure(Feature.OCEAN_RUIN,
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put("ocean_ruin_tall", spawnCustomStructure(Feature.OCEAN_RUIN,
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new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 0.0F), Biomes.PLAINS));
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put("oceanruin_warm_tall", spawnCustomStructure(Feature.OCEAN_RUIN,
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put("ocean_ruin_warm_tall", spawnCustomStructure(Feature.OCEAN_RUIN,
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new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 0.0F), Biomes.PLAINS));
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put("oceanruin", spawnCustomStructure(Feature.OCEAN_RUIN,
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put("ocean_ruin", spawnCustomStructure(Feature.OCEAN_RUIN,
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new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 1.0F), Biomes.PLAINS));
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put("oceanruin_warm", spawnCustomStructure(Feature.OCEAN_RUIN,
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put("ocean_ruin_warm", spawnCustomStructure(Feature.OCEAN_RUIN,
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new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 1.0F), Biomes.PLAINS));
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put("treasure", ((StructureFeatureInterface)Feature.BURIED_TREASURE)::plopAnywhere);
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