Update Auxiliary.md
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// not a problem in apps
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// not a problem in apps
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</pre>
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</pre>
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### `item_display_name(item )`
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### `item_display_name(item)`
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Returns the name of the item as a Text Value. `item` should be a list of `[item_name, count, nbt]`, or just an item name.
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Returns the name of the item as a Text Value. `item` should be a list of `[item_name, count, nbt]`, or just an item name.
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Please note that it is a translated value, and the result of it converting to a string will using your servers language, but when you use print() to broadcast it to players, it will use each player's own language.
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Please note that it is a translated value. treating it like a string (eg.slicing, breaking, changing its case) will turn it back into a normal string without translatable properties. just like a colorful formatted text loose its color. And the result of it converting to a string will use en-us (in a server) or your single player's language, but when you use print() or others functions that accept a text value to broadcast it to players, it will use each player's own language.
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If the item is renamed, it will also be reflected in the results.
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If the item is renamed, it will also be reflected in the results.
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