Fix a few IDE warnings (#1345)

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altrisi authored and GitHub committed 2022-02-20 19:16:12 +01:00
1 parent e011f65e75
commit b1c934da28
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@@ -1,7 +1,6 @@
package carpet.utils;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import net.minecraft.core.BlockPos;
@@ -23,203 +22,204 @@ import net.minecraft.world.level.material.MaterialColor;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.phys.Vec3;
import static java.util.Map.entry;
public class BlockInfo
{
public static final Map<SoundType, String> soundName = new HashMap<SoundType, String>() {{
put(SoundType.WOOD, "wood" );
put(SoundType.GRAVEL, "gravel");
put(SoundType.GRASS, "grass" );
put(SoundType.LILY_PAD, "lily_pad");
put(SoundType.STONE, "stone" );
put(SoundType.METAL, "metal" );
put(SoundType.GLASS , "glass" );
put(SoundType.WOOL , "wool" );
put(SoundType.SAND , "sand" );
put(SoundType.SNOW , "snow" );
put(SoundType.POWDER_SNOW , "powder_snow" );
put(SoundType.LADDER, "ladder");
put(SoundType.ANVIL , "anvil" );
put(SoundType.SLIME_BLOCK , "slime" );
put(SoundType.HONEY_BLOCK , "honey" );
put(SoundType.WET_GRASS , "sea_grass" );
put(SoundType.CORAL_BLOCK , "coral" );
put(SoundType.BAMBOO , "bamboo" );
put(SoundType.BAMBOO_SAPLING , "shoots" );
put(SoundType.SCAFFOLDING , "scaffolding" );
put(SoundType.SWEET_BERRY_BUSH , "berry" );
put(SoundType.CROP , "crop" );
put(SoundType.HARD_CROP , "stem" );
put(SoundType.VINE , "vine" );
put(SoundType.NETHER_WART , "wart" );
put(SoundType.LANTERN , "lantern" );
put(SoundType.STEM, "fungi_stem");
put(SoundType.NYLIUM, "nylium");
put(SoundType.FUNGUS, "fungus");
put(SoundType.ROOTS, "roots");
put(SoundType.SHROOMLIGHT, "shroomlight");
put(SoundType.WEEPING_VINES, "weeping_vine");
put(SoundType.TWISTING_VINES, "twisting_vine");
put(SoundType.SOUL_SAND, "soul_sand");
put(SoundType.SOUL_SOIL, "soul_soil");
put(SoundType.BASALT, "basalt");
put(SoundType.WART_BLOCK, "wart");
put(SoundType.NETHERRACK, "netherrack");
put(SoundType.NETHER_BRICKS, "nether_bricks");
put(SoundType.NETHER_SPROUTS, "nether_sprouts");
put(SoundType.NETHER_ORE, "nether_ore");
put(SoundType.BONE_BLOCK, "bone");
put(SoundType.NETHERITE_BLOCK, "netherite");
put(SoundType.ANCIENT_DEBRIS, "ancient_debris");
put(SoundType.LODESTONE, "lodestone");
put(SoundType.CHAIN, "chain");
put(SoundType.NETHER_GOLD_ORE, "nether_gold_ore");
put(SoundType.GILDED_BLACKSTONE, "gilded_blackstone");
put(SoundType.CANDLE, "candle");
put(SoundType.AMETHYST, "amethyst");
put(SoundType.AMETHYST_CLUSTER, "amethyst_cluster");
put(SoundType.SMALL_AMETHYST_BUD, "small_amethyst_bud");
put(SoundType.MEDIUM_AMETHYST_BUD, "medium_amethyst_bud");
put(SoundType.LARGE_AMETHYST_BUD, "large_amethyst_bud");
public static final Map<SoundType, String> soundName = Map.ofEntries(
entry(SoundType.WOOD, "wood" ),
entry(SoundType.GRAVEL, "gravel"),
entry(SoundType.GRASS, "grass" ),
entry(SoundType.LILY_PAD, "lily_pad"),
entry(SoundType.STONE, "stone" ),
entry(SoundType.METAL, "metal" ),
entry(SoundType.GLASS , "glass" ),
entry(SoundType.WOOL , "wool" ),
entry(SoundType.SAND , "sand" ),
entry(SoundType.SNOW , "snow" ),
entry(SoundType.POWDER_SNOW , "powder_snow" ),
entry(SoundType.LADDER, "ladder"),
entry(SoundType.ANVIL , "anvil" ),
entry(SoundType.SLIME_BLOCK , "slime" ),
entry(SoundType.HONEY_BLOCK , "honey" ),
entry(SoundType.WET_GRASS , "sea_grass" ),
entry(SoundType.CORAL_BLOCK , "coral" ),
entry(SoundType.BAMBOO , "bamboo" ),
entry(SoundType.BAMBOO_SAPLING , "shoots" ),
entry(SoundType.SCAFFOLDING , "scaffolding" ),
entry(SoundType.SWEET_BERRY_BUSH , "berry" ),
entry(SoundType.CROP , "crop" ),
entry(SoundType.HARD_CROP , "stem" ),
entry(SoundType.VINE , "vine" ),
entry(SoundType.NETHER_WART , "wart" ),
entry(SoundType.LANTERN , "lantern" ),
entry(SoundType.STEM, "fungi_stem"),
entry(SoundType.NYLIUM, "nylium"),
entry(SoundType.FUNGUS, "fungus"),
entry(SoundType.ROOTS, "roots"),
entry(SoundType.SHROOMLIGHT, "shroomlight"),
entry(SoundType.WEEPING_VINES, "weeping_vine"),
entry(SoundType.TWISTING_VINES, "twisting_vine"),
entry(SoundType.SOUL_SAND, "soul_sand"),
entry(SoundType.SOUL_SOIL, "soul_soil"),
entry(SoundType.BASALT, "basalt"),
entry(SoundType.WART_BLOCK, "wart"),
entry(SoundType.NETHERRACK, "netherrack"),
entry(SoundType.NETHER_BRICKS, "nether_bricks"),
entry(SoundType.NETHER_SPROUTS, "nether_sprouts"),
entry(SoundType.NETHER_ORE, "nether_ore"),
entry(SoundType.BONE_BLOCK, "bone"),
entry(SoundType.NETHERITE_BLOCK, "netherite"),
entry(SoundType.ANCIENT_DEBRIS, "ancient_debris"),
entry(SoundType.LODESTONE, "lodestone"),
entry(SoundType.CHAIN, "chain"),
entry(SoundType.NETHER_GOLD_ORE, "nether_gold_ore"),
entry(SoundType.GILDED_BLACKSTONE, "gilded_blackstone"),
entry(SoundType.CANDLE, "candle"),
entry(SoundType.AMETHYST, "amethyst"),
entry(SoundType.AMETHYST_CLUSTER, "amethyst_cluster"),
entry(SoundType.SMALL_AMETHYST_BUD, "small_amethyst_bud"),
entry(SoundType.MEDIUM_AMETHYST_BUD, "medium_amethyst_bud"),
entry(SoundType.LARGE_AMETHYST_BUD, "large_amethyst_bud"),
put(SoundType.TUFF, "tuff");
put(SoundType.CALCITE, "calcite");
put(SoundType.DRIPSTONE_BLOCK, "dripstone");
put(SoundType.POINTED_DRIPSTONE, "pointed_dripstone");
put(SoundType.COPPER, "copper");
put(SoundType.CAVE_VINES, "cave_vine");
put(SoundType.SPORE_BLOSSOM, "spore_blossom");
put(SoundType.AZALEA, "azalea");
put(SoundType.FLOWERING_AZALEA, "flowering_azalea");
put(SoundType.MOSS_CARPET, "moss_carpet");
put(SoundType.MOSS, "moss");
put(SoundType.BIG_DRIPLEAF, "big_dripleaf");
put(SoundType.SMALL_DRIPLEAF, "small_dripleaf");
put(SoundType.ROOTED_DIRT, "rooted_dirt");
put(SoundType.HANGING_ROOTS, "hanging_roots");
put(SoundType.AZALEA_LEAVES, "azalea_leaves");
put(SoundType.SCULK_SENSOR, "sculk_sensor");
put(SoundType.GLOW_LICHEN, "glow_lichen");
put(SoundType.DEEPSLATE, "deepslate");
put(SoundType.DEEPSLATE_BRICKS, "deepslate_bricks");
put(SoundType.DEEPSLATE_TILES, "deepslate_tiles");
put(SoundType.POLISHED_DEEPSLATE, "polished_deepslate");
}};
entry(SoundType.TUFF, "tuff"),
entry(SoundType.CALCITE, "calcite"),
entry(SoundType.DRIPSTONE_BLOCK, "dripstone"),
entry(SoundType.POINTED_DRIPSTONE, "pointed_dripstone"),
entry(SoundType.COPPER, "copper"),
entry(SoundType.CAVE_VINES, "cave_vine"),
entry(SoundType.SPORE_BLOSSOM, "spore_blossom"),
entry(SoundType.AZALEA, "azalea"),
entry(SoundType.FLOWERING_AZALEA, "flowering_azalea"),
entry(SoundType.MOSS_CARPET, "moss_carpet"),
entry(SoundType.MOSS, "moss"),
entry(SoundType.BIG_DRIPLEAF, "big_dripleaf"),
entry(SoundType.SMALL_DRIPLEAF, "small_dripleaf"),
entry(SoundType.ROOTED_DIRT, "rooted_dirt"),
entry(SoundType.HANGING_ROOTS, "hanging_roots"),
entry(SoundType.AZALEA_LEAVES, "azalea_leaves"),
entry(SoundType.SCULK_SENSOR, "sculk_sensor"),
entry(SoundType.GLOW_LICHEN, "glow_lichen"),
entry(SoundType.DEEPSLATE, "deepslate"),
entry(SoundType.DEEPSLATE_BRICKS, "deepslate_bricks"),
entry(SoundType.DEEPSLATE_TILES, "deepslate_tiles"),
entry(SoundType.POLISHED_DEEPSLATE, "polished_deepslate")
);
public static final Map<MaterialColor, String> mapColourName = new HashMap<MaterialColor, String>() {{
put(MaterialColor.NONE , "air" );
put(MaterialColor.GRASS , "grass" );
put(MaterialColor.SAND , "sand" );
put(MaterialColor.WOOL , "wool" );
put(MaterialColor.FIRE , "tnt" );
put(MaterialColor.ICE , "ice" );
put(MaterialColor.METAL , "iron" );
put(MaterialColor.PLANT , "foliage" );
put(MaterialColor.SNOW , "snow" );
put(MaterialColor.CLAY , "clay" );
put(MaterialColor.DIRT , "dirt" );
put(MaterialColor.STONE , "stone" );
put(MaterialColor.WATER , "water" );
put(MaterialColor.WOOD , "wood" );
put(MaterialColor.QUARTZ , "quartz" );
put(MaterialColor.COLOR_ORANGE , "adobe" );
put(MaterialColor.COLOR_MAGENTA , "magenta" );
put(MaterialColor.COLOR_LIGHT_BLUE, "light_blue");
put(MaterialColor.COLOR_YELLOW , "yellow" );
put(MaterialColor.COLOR_LIGHT_GREEN , "lime" );
put(MaterialColor.COLOR_PINK , "pink" );
put(MaterialColor.COLOR_GRAY , "gray" );
put(MaterialColor.COLOR_LIGHT_GRAY, "light_gray");
put(MaterialColor.COLOR_CYAN , "cyan" );
put(MaterialColor.COLOR_PURPLE , "purple" );
put(MaterialColor.COLOR_BLUE , "blue" );
put(MaterialColor.COLOR_BROWN , "brown" );
put(MaterialColor.COLOR_GREEN , "green" );
put(MaterialColor.COLOR_RED , "red" );
put(MaterialColor.COLOR_BLACK , "black" );
put(MaterialColor.GOLD , "gold" );
put(MaterialColor.DIAMOND , "diamond" );
put(MaterialColor.LAPIS , "lapis" );
put(MaterialColor.EMERALD , "emerald" );
put(MaterialColor.PODZOL , "obsidian" );
put(MaterialColor.NETHER , "netherrack"); //TODO fix these
put(MaterialColor.TERRACOTTA_WHITE , "white_terracotta" );
put(MaterialColor.TERRACOTTA_ORANGE , "orange_terracotta" );
put(MaterialColor.TERRACOTTA_MAGENTA , "magenta_terracotta" );
put(MaterialColor.TERRACOTTA_LIGHT_BLUE, "light_blue_terracotta" );
put(MaterialColor.TERRACOTTA_YELLOW , "yellow_terracotta" );
put(MaterialColor.TERRACOTTA_LIGHT_GREEN , "lime_terracotta" );
put(MaterialColor.TERRACOTTA_PINK , "pink_terracotta" );
put(MaterialColor.TERRACOTTA_GRAY , "gray_terracotta" );
put(MaterialColor.TERRACOTTA_LIGHT_GRAY, "light_gray_terracotta" );
put(MaterialColor.TERRACOTTA_CYAN , "cyan_terracotta" );
put(MaterialColor.TERRACOTTA_PURPLE , "purple_terracotta" );
put(MaterialColor.TERRACOTTA_BLUE , "blue_terracotta" );
put(MaterialColor.TERRACOTTA_BROWN , "brown_terracotta" );
put(MaterialColor.TERRACOTTA_GREEN , "green_terracotta" );
put(MaterialColor.TERRACOTTA_RED , "red_terracotta" );
put(MaterialColor.TERRACOTTA_BLACK , "black_terracotta" );
put(MaterialColor.CRIMSON_NYLIUM , "crimson_nylium" );
put(MaterialColor.CRIMSON_STEM , "crimson_stem" );
put(MaterialColor.CRIMSON_HYPHAE , "crimson_hyphae" );
put(MaterialColor.WARPED_NYLIUM , "warped_nylium" );
put(MaterialColor.WARPED_STEM , "warped_stem" );
put(MaterialColor.WARPED_HYPHAE , "warped_hyphae" );
put(MaterialColor.WARPED_WART_BLOCK , "warped_wart" );
put(MaterialColor.DEEPSLATE , "deepslate" );
put(MaterialColor.RAW_IRON , "raw_iron" );
put(MaterialColor.GLOW_LICHEN , "glow_lichen" );
public static final Map<MaterialColor, String> mapColourName = Map.ofEntries(
entry(MaterialColor.NONE , "air" ),
entry(MaterialColor.GRASS , "grass" ),
entry(MaterialColor.SAND , "sand" ),
entry(MaterialColor.WOOL , "wool" ),
entry(MaterialColor.FIRE , "tnt" ),
entry(MaterialColor.ICE , "ice" ),
entry(MaterialColor.METAL , "iron" ),
entry(MaterialColor.PLANT , "foliage" ),
entry(MaterialColor.SNOW , "snow" ),
entry(MaterialColor.CLAY , "clay" ),
entry(MaterialColor.DIRT , "dirt" ),
entry(MaterialColor.STONE , "stone" ),
entry(MaterialColor.WATER , "water" ),
entry(MaterialColor.WOOD , "wood" ),
entry(MaterialColor.QUARTZ , "quartz" ),
entry(MaterialColor.COLOR_ORANGE , "adobe" ),
entry(MaterialColor.COLOR_MAGENTA , "magenta" ),
entry(MaterialColor.COLOR_LIGHT_BLUE, "light_blue"),
entry(MaterialColor.COLOR_YELLOW , "yellow" ),
entry(MaterialColor.COLOR_LIGHT_GREEN , "lime" ),
entry(MaterialColor.COLOR_PINK , "pink" ),
entry(MaterialColor.COLOR_GRAY , "gray" ),
entry(MaterialColor.COLOR_LIGHT_GRAY, "light_gray"),
entry(MaterialColor.COLOR_CYAN , "cyan" ),
entry(MaterialColor.COLOR_PURPLE , "purple" ),
entry(MaterialColor.COLOR_BLUE , "blue" ),
entry(MaterialColor.COLOR_BROWN , "brown" ),
entry(MaterialColor.COLOR_GREEN , "green" ),
entry(MaterialColor.COLOR_RED , "red" ),
entry(MaterialColor.COLOR_BLACK , "black" ),
entry(MaterialColor.GOLD , "gold" ),
entry(MaterialColor.DIAMOND , "diamond" ),
entry(MaterialColor.LAPIS , "lapis" ),
entry(MaterialColor.EMERALD , "emerald" ),
entry(MaterialColor.PODZOL , "obsidian" ),
entry(MaterialColor.NETHER , "netherrack"), //TODO fix these
entry(MaterialColor.TERRACOTTA_WHITE , "white_terracotta" ),
entry(MaterialColor.TERRACOTTA_ORANGE , "orange_terracotta" ),
entry(MaterialColor.TERRACOTTA_MAGENTA , "magenta_terracotta" ),
entry(MaterialColor.TERRACOTTA_LIGHT_BLUE, "light_blue_terracotta" ),
entry(MaterialColor.TERRACOTTA_YELLOW , "yellow_terracotta" ),
entry(MaterialColor.TERRACOTTA_LIGHT_GREEN , "lime_terracotta" ),
entry(MaterialColor.TERRACOTTA_PINK , "pink_terracotta" ),
entry(MaterialColor.TERRACOTTA_GRAY , "gray_terracotta" ),
entry(MaterialColor.TERRACOTTA_LIGHT_GRAY, "light_gray_terracotta" ),
entry(MaterialColor.TERRACOTTA_CYAN , "cyan_terracotta" ),
entry(MaterialColor.TERRACOTTA_PURPLE , "purple_terracotta" ),
entry(MaterialColor.TERRACOTTA_BLUE , "blue_terracotta" ),
entry(MaterialColor.TERRACOTTA_BROWN , "brown_terracotta" ),
entry(MaterialColor.TERRACOTTA_GREEN , "green_terracotta" ),
entry(MaterialColor.TERRACOTTA_RED , "red_terracotta" ),
entry(MaterialColor.TERRACOTTA_BLACK , "black_terracotta" ),
entry(MaterialColor.CRIMSON_NYLIUM , "crimson_nylium" ),
entry(MaterialColor.CRIMSON_STEM , "crimson_stem" ),
entry(MaterialColor.CRIMSON_HYPHAE , "crimson_hyphae" ),
entry(MaterialColor.WARPED_NYLIUM , "warped_nylium" ),
entry(MaterialColor.WARPED_STEM , "warped_stem" ),
entry(MaterialColor.WARPED_HYPHAE , "warped_hyphae" ),
entry(MaterialColor.WARPED_WART_BLOCK , "warped_wart" ),
entry(MaterialColor.DEEPSLATE , "deepslate" ),
entry(MaterialColor.RAW_IRON , "raw_iron" ),
entry(MaterialColor.GLOW_LICHEN , "glow_lichen" )
);
}};
public static final Map<Material, String> materialName = new HashMap<Material, String>() {{
put(Material.AIR , "air" );
put(Material.STRUCTURAL_AIR , "void" );
put(Material.PORTAL , "portal" );
put(Material.CLOTH_DECORATION , "carpet" );
put(Material.PLANT , "plant" );
put(Material.WATER_PLANT, "water_plant" );
put(Material.REPLACEABLE_PLANT, "vegetation" );
put(Material.REPLACEABLE_FIREPROOF_PLANT, "nether_shoots" );
put(Material.REPLACEABLE_WATER_PLANT, "sea_grass" );
put(Material.WATER , "water" );
put(Material.BUBBLE_COLUMN , "bubble_column");
put(Material.LAVA , "lava" );
put(Material.TOP_SNOW , "snow_layer" );
put(Material.FIRE , "fire" );
put(Material.DECORATION , "decoration" );
put(Material.WEB , "cobweb" );
put(Material.SCULK , "sculk" );
put(Material.BUILDABLE_GLASS , "redstone_lamp");
put(Material.CLAY, "clay" );
put(Material.DIRT , "dirt" );
put(Material.GRASS , "grass" );
put(Material.ICE_SOLID , "packed_ice" );
put(Material.SAND , "sand" );
put(Material.SPONGE , "sponge" );
put(Material.SHULKER_SHELL , "shulker" );
put(Material.WOOD , "wood" );
put(Material.NETHER_WOOD , "nether_wood" );
put(Material.BAMBOO_SAPLING , "shoots" );
put(Material.BAMBOO , "bamboo" );
put(Material.WOOL , "wool" );
put(Material.EXPLOSIVE , "tnt" );
put(Material.LEAVES , "leaves" );
put(Material.GLASS , "glass" );
put(Material.ICE , "ice" );
put(Material.CACTUS , "cactus" );
put(Material.STONE , "stone" );
put(Material.METAL , "metal" );
put(Material.SNOW , "snow" );
put(Material.HEAVY_METAL , "anvil" );
put(Material.BARRIER , "barrier" );
put(Material.PISTON , "piston" );
put(Material.MOSS , "moss" );
put(Material.VEGETABLE , "gourd" );
put(Material.EGG , "dragon_egg" );
put(Material.CAKE , "cake" );
put(Material.AMETHYST , "amethyst" );
put(Material.POWDER_SNOW , "powder_snow");
}};
public static final Map<Material, String> materialName = Map.ofEntries(
entry(Material.AIR , "air" ),
entry(Material.STRUCTURAL_AIR , "void" ),
entry(Material.PORTAL , "portal" ),
entry(Material.CLOTH_DECORATION , "carpet" ),
entry(Material.PLANT , "plant" ),
entry(Material.WATER_PLANT, "water_plant" ),
entry(Material.REPLACEABLE_PLANT, "vegetation" ),
entry(Material.REPLACEABLE_FIREPROOF_PLANT, "nether_shoots" ),
entry(Material.REPLACEABLE_WATER_PLANT, "sea_grass" ),
entry(Material.WATER , "water" ),
entry(Material.BUBBLE_COLUMN , "bubble_column"),
entry(Material.LAVA , "lava" ),
entry(Material.TOP_SNOW , "snow_layer" ),
entry(Material.FIRE , "fire" ),
entry(Material.DECORATION , "decoration" ),
entry(Material.WEB , "cobweb" ),
entry(Material.SCULK , "sculk" ),
entry(Material.BUILDABLE_GLASS , "redstone_lamp"),
entry(Material.CLAY, "clay" ),
entry(Material.DIRT , "dirt" ),
entry(Material.GRASS , "grass" ),
entry(Material.ICE_SOLID , "packed_ice" ),
entry(Material.SAND , "sand" ),
entry(Material.SPONGE , "sponge" ),
entry(Material.SHULKER_SHELL , "shulker" ),
entry(Material.WOOD , "wood" ),
entry(Material.NETHER_WOOD , "nether_wood" ),
entry(Material.BAMBOO_SAPLING , "shoots" ),
entry(Material.BAMBOO , "bamboo" ),
entry(Material.WOOL , "wool" ),
entry(Material.EXPLOSIVE , "tnt" ),
entry(Material.LEAVES , "leaves" ),
entry(Material.GLASS , "glass" ),
entry(Material.ICE , "ice" ),
entry(Material.CACTUS , "cactus" ),
entry(Material.STONE , "stone" ),
entry(Material.METAL , "metal" ),
entry(Material.SNOW , "snow" ),
entry(Material.HEAVY_METAL , "anvil" ),
entry(Material.BARRIER , "barrier" ),
entry(Material.PISTON , "piston" ),
entry(Material.MOSS , "moss" ),
entry(Material.VEGETABLE , "gourd" ),
entry(Material.EGG , "dragon_egg" ),
entry(Material.CAKE , "cake" ),
entry(Material.AMETHYST , "amethyst" ),
entry(Material.POWDER_SNOW , "powder_snow")
);
public static List<BaseComponent> blockInfo(BlockPos pos, ServerLevel world)
{