Fix a few IDE warnings (#1345)
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@@ -50,7 +50,6 @@ public class ParticleDisplay
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if (lineLengthSq == 0) return;
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Vec3 incvec = to.subtract(from).normalize();// multiply(50/sqrt(lineLengthSq));
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int pcount = 0;
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for (Vec3 delta = new Vec3(0.0,0.0,0.0);
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delta.lengthSqr()<lineLengthSq;
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delta = delta.add(incvec.scale(player.level.random.nextFloat())))
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