added chunk_loaded event and fixed handling these events on 1.17
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@@ -1,6 +1,7 @@
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__command() ->
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__config() ->
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__on_chunk_generated(x, z) ->
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__on_chunk_loaded(x, z) ->
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__on_close() ->
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__on_player_attacks_entity(player, entity) ->
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__on_player_breaks_block(player, block) ->
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@@ -34,7 +35,7 @@ __on_player_wakes_up(player) ->
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__on_player_escapes_sleep(player) ->
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__on_statistic(player, category, event, value) ->
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__on_start() ->
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__on_tick() ->
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__on_tick() ->
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__on_tick_ender() ->
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__on_tick_nether() ->
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__on_player_takes_damage(player, amount, source, source_entity) ->
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