player doesn't attack in continuous and fixed event suggestions fixes #552.

This commit is contained in:
gnembon committed 2020-11-16 20:02:47 -04:00
1 parent 3875a1708a
commit b00b5772c9
2 files changed
+6 -3

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@@ -364,10 +364,13 @@ public class EntityPlayerActionPack
switch (hit.getType()) {
case ENTITY: {
EntityHitResult entityHit = (EntityHitResult) hit;
player.attack(entityHit.getEntity());
if (!action.isContinuous)
{
player.attack(entityHit.getEntity());
player.swingHand(Hand.MAIN_HAND);
}
player.resetLastAttackedTicks();
player.updateLastActionTime();
player.swingHand(Hand.MAIN_HAND);
return true;
}
case BLOCK: {