refactor entity events. Allow multiple hosts have events on things
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@@ -1,22 +1,10 @@
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package carpet.fakes;
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import carpet.script.CarpetContext;
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import carpet.script.CarpetEventServer;
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import carpet.script.value.FunctionValue;
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import carpet.script.value.Value;
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import net.minecraft.entity.damage.DamageSource;
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import java.util.List;
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import carpet.script.EntityEventsGroup;
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public interface EntityInterface
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{
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float getMainYaw(float partialTicks);
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//scarpet part
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void onDeathCallback(String reason);
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void setDeathCallback(CarpetContext cc, FunctionValue function, List<Value> extraArgs);
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void onDamageCallback(float amount, DamageSource source);
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void setDamageCallback(CarpetContext cc, FunctionValue function, List<Value> extraArgs);
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void setRemovedCallback(CarpetContext cc, FunctionValue function, List<Value> extraArgs);
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void setTickCallback(CarpetContext cc, FunctionValue function, List<Value> extraArgs);
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CarpetEventServer.ScheduledCall getTickCallback();
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EntityEventsGroup getEventContainer();
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}
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