fixed mob spawning in negative space

This commit is contained in:
gnembon committed 2019-07-25 01:11:44 -03:00
1 parent 465eb44315
commit afb80b62b4
1 file changed
+10 -3
@@ -11,6 +11,7 @@ import net.minecraft.entity.mob.MobEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.SpawnHelper;
@@ -43,9 +44,15 @@ public class SpawnHelperMixin
if (CarpetSettings.lagFreeSpawning)
{
BlockPos.Mutable blockpos = new BlockPos.Mutable();
for (int y = (int)bb.minY, maxy = (int)Math.ceil(bb.maxY); y < maxy; y++)
for (int x = (int)bb.minX, maxx = (int)Math.ceil(bb.maxX); x < maxx; x++)
for (int z = (int)bb.minZ, maxz = (int)Math.ceil(bb.maxZ); z < maxz; z++)
int minX = MathHelper.floor(bb.minX);
int maxX = MathHelper.ceil(bb.maxX);
int minY = MathHelper.floor(bb.minY);
int maxY = MathHelper.ceil(bb.maxY);
int minZ = MathHelper.floor(bb.minZ);
int maxZ = MathHelper.ceil(bb.maxZ);
for (int y = minY; y < maxY; y++)
for (int x = minX; x < maxX; x++)
for (int z = minZ; z < maxZ; z++)
{
blockpos.set(x, y, z);
VoxelShape box = world.getBlockState(blockpos).getCollisionShape(world, blockpos);