husks spawn regardless of light level in temples and better loaded_ep for 1.14

This commit is contained in:
gnembon committed 2019-08-07 14:56:26 +02:00
1 parent b7247368c1
commit af419dbc8a
3 files changed
+28 -2

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package carpet.mixins;
import carpet.settings.CarpetSettings;
import net.minecraft.entity.mob.HuskEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IWorld;
import net.minecraft.world.gen.feature.Feature;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(HuskEntity.class)
public class HuskEntityMixin
{
@Redirect(method = "method_20677", at = @At(value = "INVOKE", target="Lnet/minecraft/world/IWorld;isSkyVisible(Lnet/minecraft/util/math/BlockPos;)Z"))
private static boolean isSkylightOrTempleVisible(IWorld iWorld, BlockPos blockPos_1)
{
return iWorld.isSkyVisible(blockPos_1) ||
(CarpetSettings.huskSpawningInTemples && Feature.DESERT_PYRAMID.isApproximatelyInsideStructure(iWorld, blockPos_1));
}
}