husks spawn regardless of light level in temples and better loaded_ep for 1.14
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package carpet.mixins;
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import carpet.settings.CarpetSettings;
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import net.minecraft.entity.mob.HuskEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.gen.feature.Feature;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(HuskEntity.class)
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public class HuskEntityMixin
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{
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@Redirect(method = "method_20677", at = @At(value = "INVOKE", target="Lnet/minecraft/world/IWorld;isSkyVisible(Lnet/minecraft/util/math/BlockPos;)Z"))
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private static boolean isSkylightOrTempleVisible(IWorld iWorld, BlockPos blockPos_1)
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{
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return iWorld.isSkyVisible(blockPos_1) ||
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(CarpetSettings.huskSpawningInTemples && Feature.DESERT_PYRAMID.isApproximatelyInsideStructure(iWorld, blockPos_1));
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}
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}
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