Replacing draw and distance with apps (#553)

* added draw.sc app

Now working on distance app

* Adding apps as carpet rules

* adding distance app

Co-authored-by: altrisi <altrisi.trillosierra@gmail.com>
This commit is contained in:
Ghoulboyandaltrisi authored and GitHub committed 2020-11-24 19:40:55 -04:00
1 parent 7d727d9717
commit aeb3e382a6
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@@ -73,6 +73,7 @@ public class CarpetSettings
/* /*
These will be turned when events can be added / removed in code These will be turned when events can be added / removed in code
Then also gotta remember to remove relevant rules
@Rule( @Rule(
desc = "Turns on internal camera path tracing app", desc = "Turns on internal camera path tracing app",
@@ -97,9 +98,29 @@ public class CarpetSettings
appSource = "ai_tracker" appSource = "ai_tracker"
) )
public static boolean commandAITracker = true; public static boolean commandAITracker = true;
@Rule(
desc = "Enables /draw commands",
extra = {
"... allows for drawing simple shapes or",
"other shapes which are sorta difficult to do normally"
},
appSource = "draw",
category = {FEATURE, SCARPET, COMMAND}
)
public static String commandDraw = "true";
@Rule(
desc = "Enables /distance command to measure in game distance between points",
extra = "Also enables brown carpet placement action if 'carpets' rule is turned on as well",
appSource = "distance",
category = {FEATURE, SCARPET, COMMAND}
)
public static String commandDistance = "true";
*/ */
@Rule(desc = "Gbhs sgnf sadsgras fhskdpri!", category = EXPERIMENTAL) @Rule(desc = "Gbhs sgnf sadsgras fhskdpri!", category = EXPERIMENTAL)
public static boolean superSecretSetting = false; public static boolean superSecretSetting = false;
@@ -374,6 +395,7 @@ public class CarpetSettings
@Rule(desc = "Enables /draw commands", extra = {"... allows for drawing simple shapes or","other shapes which are sorta difficult to do normally"}, category = COMMAND) @Rule(desc = "Enables /draw commands", extra = {"... allows for drawing simple shapes or","other shapes which are sorta difficult to do normally"}, category = COMMAND)
public static String commandDraw = "true"; public static String commandDraw = "true";
@Rule( @Rule(
desc = "Enables /script command", desc = "Enables /script command",
extra = "An in-game scripting API for Scarpet programming language", extra = "An in-game scripting API for Scarpet programming language",
@@ -84,6 +84,8 @@ public class CarpetScriptServer
registerBuiltInScript(BundledModule.carpetNative("math", true)); registerBuiltInScript(BundledModule.carpetNative("math", true));
registerBuiltInScript(BundledModule.carpetNative("chunk_display", false)); registerBuiltInScript(BundledModule.carpetNative("chunk_display", false));
registerBuiltInScript(BundledModule.carpetNative("ai_tracker", false)); registerBuiltInScript(BundledModule.carpetNative("ai_tracker", false));
registerSettingsApp(BundledModule.carpetNative("draw_rc_1", false));
registerSettingsApp(BundledModule.carpetNative("distance_rc_1", false));
} }
public CarpetScriptServer(MinecraftServer server) public CarpetScriptServer(MinecraftServer server)
@@ -0,0 +1,88 @@
import('math','_euclidean','_manhattan','_round');
__config()->{
'commands'->{
'from <start_pos>'->'set_start',
'from <start_pos> to <end_pos>'->'_calculate',
'to <end_pos>'->_(end_pos)->(_calculate(null,end_pos)),
'toggle_line'->'_toggle_line'
},
'scope'->'player'
};
global_position=null;
global_end_position=null;
global_show_line=false;
global_line = {
'start_pos'->global_position,
'end_pos'->global_end_position
};
set_start(pos)->(
global_position= pos;
print(player(),format('gi Initial point set to: ', 'g '+pos,'?/tp '+(str(pos)-','-'['-']')))
);
_toggle_line()->(
global_show_line= !global_show_line;
if(global_show_line,
print('Toggled lines on');
if(global_end_position,_draw_line()),//making sure that there is a start an end pos, and Ive made it so there is no end pos without start pos
print('Toggled lines off')
);
null
);
_calculate(start_pos, end_pos)->(
if(start_pos!=null,
set_start(start_pos);
calculate(end_pos),
if(global_position,
calculate(end_pos),
print(player(),format('r There was no initial point for '+player()));
set_start(end_pos)
)
)
);
__on_player_right_clicks_block(player, item_tuple, hand, block, face, hitvec) ->(
pos = pos_offset(block,face);//for clicking against the wall.
if(block=='brown_carpet' && system_info('world_carpet_rules'):'carpets'=='true',
if(global_position==null||player~'sneaking',//wont complain for first carpet
set_start(pos),
_calculate(null,pos)
)
)
);
calculate(end_pos)->(
start_pos = global_position;
[dx,dy,dz] = map(start_pos-end_pos,abs(_));
manhattan = _round(_manhattan([dx, dy, dz],[0,0,0]),100);//rounding to nearest 0.01 for precision, but not ridiculous decimal places
spherical = _round(_euclidean([dx, dy, dz],[0,0,0]),100);
cylindrical = _round(_euclidean([dx, 0, dz],[0,0,0]),100);//useful for chunk distances etc.
print(player(),format(
'w Distance between ',
'c '+start_pos,'?/tp '+(str(start_pos)-','-'['-']'), 'w and ',
'c '+end_pos,'?/tp '+(str(end_pos)-','-'['-']'), 'w :\n',
'w - Spherical: ', 'wb '+spherical+'\n',
'w - Cylindrical: ', 'wb '+cylindrical+'\n',
'w - Manhattan: ', 'wb '+manhattan
));
global_end_position = end_pos;
schedule(0,'_draw_line');
);
_draw_line()->(
if(global_show_line,//It will always draw from the global positions, so it will turn on if there is a line
draw_shape('line',20,'from',global_position,'to',global_end_position, 'player',player(),'color',0x000000FF);
draw_shape('label',20,'pos',global_end_position,'text',_round(_euclidean(global_position,global_end_position),100),'color',0x000000FF);
schedule(20,'_draw_line')
)
);
@@ -0,0 +1,142 @@
import('math','_euclidean_sq','_vec_length');
__config() -> {
'commands'->{
'sphere <center> <radius> <block>'->['draw_sphere',null,true],
'sphere <center> <radius> <block> replace <replacement>'->['draw_sphere',true],
'ball <center> <radius> <block>'->['draw_sphere',null,false],
'ball <center> <radius> <block> replace <replacement>'->['draw_sphere',false],
'diamond <center> <radius> <block>'->['draw_diamond',null],
'diamond <center> <radius> <block> replace <replacement>'->'draw_diamond',
'pyramid <center> <radius> <height> <pointing> <orientation> <block> <hollow>'->['draw_pyramid',null, true],
'pyramid <center> <radius> <height> <pointing> <orientation> <block> <hollow> replace <replacement>'->['draw_pyramid', true],
'cone <center> <radius> <height> <pointing> <orientation> <block> <hollow>'->['draw_pyramid',null, false],
'cone <center> <radius> <height> <pointing> <orientation> <block> <hollow> replace <replacement>'->['draw_pyramid', false],
'cuboid <center> <radius> <height> <orientation> <block> <hollow>'->['draw_prism', null, true],
'cuboid <center> <radius> <height> <orientation> <block> <hollow> replace <replacement>'->['draw_prism', true],
'cylinder <center> <radius> <height> <orientation> <block> <hollow>'->['draw_prism', null, false],
'cylinder <center> <radius> <height> <orientation> <block> <hollow> replace <replacement>'->['draw_prism', false]
},
'arguments'->{
'center'->{'type'->'pos', 'loaded'->'true'},
'radius'->{'type'->'int', 'suggest'->[], 'min'->0},//to avoid default suggestions
'replacement'->{'type'->'block'},
'height'->{'type'->'int', 'suggest'->[],'min'->0},
'orientation'->{'type'->'term', 'suggest'->['x','y','z']},
'pointing'->{'type'->'term','suggest'->['up','down']},
'hollow'->{'type'->'term','suggest'->['hollow','solid']},
},
'scope'->'global'
};
//"Boilerplate" code
set_block(x, y, z, block, replacement)-> (
if(block != block(x, y, z),
without_updates(set([x, y, z],block));
global_affected:0 += [x, y, z];
global_affected:1 += 1;
);
);
global_affected = [[],0];
affected(player) -> (
print(player,format('gi Filled ' + global_affected:1 + ' blocks'));
affected = global_affected:1;
if(system_info('world_carpet_rules'):'fillUpdates',
for(global_affected:0,update(_));//updating if fillUpdates is true
);
global_affected = [[],0];
affected
);
length_sq(vec) -> _vec_length(vec)^2;
fill_flat(pos, offset, dr, rectangle, orientation, block, hollow, replacement)->(
r = floor(dr);
drsq = dr^2;
if(orientation=='x',
scan(pos,0,-r,-r,
if((!hollow && (rectangle || _y^2 + _z^2 <= drsq))||//if not hollow, vry simple
(hollow && ((rectangle && (abs(_y) == r || abs(_z) ==r)) || //If hollow and it's a rectangle
(!rectangle && (_y^2 + _z^2 <= drsq && (abs(_y)+1)^ 2 + (abs(_z)+1)^2 >= drsq)))),//If hollow and not rectangle
set_block(_x+offset,_y,_z,block, replacement)
)
),
orientation == 'y',
scan(pos,-r,0,-r,
if((!hollow && (rectangle || _x^2 + _z^2 <= drsq))||//if not hollow, vry simple
(hollow && ((rectangle && (abs(_x) == r || abs(_z) ==r)) || //If hollow and it's a rectangle
(!rectangle && (_x^2 + _z^2 <= drsq && (abs(_x)+1)^ 2 + (abs(_z)+1)^2 >= drsq)))),//If hollow and not rectangle
set_block(_x,_y+offset,_z,block, replacement)
)
),
orientation == 'z',
scan(pos,-r,-r,0,
if((!hollow && (rectangle || _y^2 + _x^2 <= drsq))||//if not hollow, vry simple
(hollow && ((rectangle && (abs(_y) == r || abs(_x) ==r)) || //If hollow and it's a rectangle
(!rectangle && (_y^2 + _x^2 <= drsq && (abs(_y)+1)^ 2 + (abs(_x)+1)^2 >= drsq)))),//If hollow and not rectangle
set_block(_x,_y,_z+offset,block, replacement)
)
),
print(player(),format('r Error while running command: orientation can only be "x", "y" or "z", '+orientation+' is invalid.'));
global_affected = [[],0];
);
);
//drawing commands
draw_sphere(centre, radius, block, replacement, hollow)->(
scan(centre,[radius,radius,radius],
l = length_sq([_x,_y,_z]-centre);
if((l<=radius^2+radius) && (!hollow || l>=radius^2-radius),
set_block(_x, _y, _z, block, replacement)
)
);
affected(player());
);
draw_diamond(pos, radius, block, replacement)->(
c_for(r=0, r<radius, r+=1,
y = r-radius+1;
c_for(x=-r,x<=r,x+=1,
z=r-abs(x);
set_block(pos:0+x,pos:1-y,pos:2+z, block, replacement);
set_block(pos:0+x,pos:1-y,pos:2-z, block, replacement);
set_block(pos:0+x,pos:1+y,pos:2+z, block, replacement);
set_block(pos:0+x,pos:1+y,pos:2-z, block, replacement);
)
);
affected(player())
);
draw_pyramid(pos, radius, height, pointing, orientation, block, fill_type, replacement, is_square)->(
hollow = fill_type=='hollow';
pointup = pointing=='up';
for(range(height),
r = if(pointup, radius - radius * _ / height -1, radius * _ / height);
fill_flat(pos, _, r, is_square, orientation, block, if((pointup&&_==0)||(!pointup && _==height-1),false,hollow),replacement)//Always close bottom off
);
affected(player())
);
draw_prism(pos, rad, height, orientation, block, fill_type, replacement, is_square)->(
hollow = fill_type =='hollow';
radius = rad+0.5;
for(range(height),
fill_flat(pos, _, radius, is_square, orientation, block, if(_==0 || _==height-1,false,hollow), replacement)//Always close ends off
);
affected(player())
);
@@ -1,3 +1,5 @@
_euclidean_sq(vec1, vec2) -> reduce(vec1 - vec2, _a + _*_, 0); _euclidean_sq(vec1, vec2) -> reduce(vec1 - vec2, _a + _*_, 0);
_euclidean(vec1, vec2) -> sqrt(reduce(vec1 - vec2, _a + _*_, 0)); _euclidean(vec1, vec2) -> sqrt(reduce(vec1 - vec2, _a + _*_, 0));
_vec_length(vec) -> sqrt(reduce(vec, _a + _*_, 0)); _manhattan(vec1, vec2) -> reduce(vec1-vec2,_a+abs(_),0);
_vec_length(vec) -> sqrt(reduce(vec, _a + _*_, 0));
_round(num,precision) -> round(num*precision)/precision;