making the shapes in shapes.scl purely mathematical, no strings attached, only returning a set of the positions to iterate over.
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@@ -1,23 +1,23 @@
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import('math','_euclidean_sq','_vec_length');
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import('shapes','draw_sphere', 'draw_diamond', 'draw_filled_diamond', 'draw_pyramid', 'draw_prism'); //importing all the shape funcs from the other app
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__config() -> {
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__config() -> {
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'commands'->{
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'commands'->{
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'sphere <center> <radius> <block>'->_(c,r,b)->draw('draw_sphere',[c,r,b,null,true]),
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'sphere <center> <radius> <block>'->_(c,r,b)->draw('draw_sphere',[c,r, true],b,null),
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'sphere <center> <radius> <block> replace <replacement>'->_(c,r,b,rp)->draw('draw_sphere',[c,r,b,rp,true]),
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'sphere <center> <radius> <block> replace <replacement>'->_(c,r,b,rp)->draw('draw_sphere',[c,r,true],b,rp),
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'ball <center> <radius> <block>'->_(c,r,b)->draw('draw_sphere',[c,r,b,null,false]),
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'ball <center> <radius> <block>'->_(c,r,b)->draw('draw_sphere',[c,r,false],b,null),
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'ball <center> <radius> <block> replace <replacement>'->_(c,r,b,rp)->draw('draw_sphere',[c,r,b,rp,false]),
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'ball <center> <radius> <block> replace <replacement>'->_(c,r,b,rp)->draw('draw_sphere',[c,r,false],b,rp),
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'diamond <center> <radius> <block> hollow' -> _(c,r,b)->draw('draw_diamond',[c,r,b,null]),
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'diamond <center> <radius> <block> hollow' -> _(c,r,b)->draw('draw_diamond',[c,r],b,null),
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'diamond <center> <radius> <block> hollow replace <replacement>'->_(c,r,b,rp)->draw('draw_diamond',[c, r, b, rp]),
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'diamond <center> <radius> <block> hollow replace <replacement>'->_(c,r,b,rp)->draw('draw_diamond',[c, r], b, rp),
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'diamond <center> <radius> <block>' -> _(c,r,b)->draw('draw_filled_diamond',[c,r,b,null]),
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'diamond <center> <radius> <block>' -> _(c,r,b)->draw('draw_filled_diamond',[c,r],b,null),
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'diamond <center> <radius> <block> replace <replacement>'->_(c,r,b,rp)->draw('draw_filled_diamond',[c, r, b, rp]),
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'diamond <center> <radius> <block> replace <replacement>'->_(c,r,b,rp)->draw('draw_filled_diamond',[c, r], b, rp),
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'pyramid <center> <radius> <height> <pointing> <orientation> <block> <hollow>'->_(c,r,h,p,o,b,ho)->draw('draw_pyramid',[c,r,h,p,o,b,ho,null, true]),
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'pyramid <center> <radius> <height> <pointing> <orientation> <block> <hollow>'->_(c,r,h,p,o,b,ho)->draw('draw_pyramid',[c,r,h,p,o,ho, true],b,null),
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'pyramid <center> <radius> <height> <pointing> <orientation> <block> <hollow> replace <replacement>'->_(c,r,h,p,o,b,ho,rp)->draw('draw_pyramid', [c,r,h,p,o,b,ho,rp,true]),
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'pyramid <center> <radius> <height> <pointing> <orientation> <block> <hollow> replace <replacement>'->_(c,r,h,p,o,b,ho,rp)->draw('draw_pyramid', [c,r,h,p,o,ho,true],b,rp),
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'cone <center> <radius> <height> <pointing> <orientation> <block> <hollow>'->_(c,r,h,p,o,b,ho)->draw('draw_pyramid',[c,r,h,p,o,b,ho,null, false]),
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'cone <center> <radius> <height> <pointing> <orientation> <block> <hollow>'->_(c,r,h,p,o,b,ho)->draw('draw_pyramid',[c,r,h,p,o,ho, false],b,null),
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'cone <center> <radius> <height> <pointing> <orientation> <block> <hollow> replace <replacement>'->_(c,r,h,p,o,b,ho,rp)->draw('draw_pyramid', [c,r,h,p,o,b,ho,rp,false]),
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'cone <center> <radius> <height> <pointing> <orientation> <block> <hollow> replace <replacement>'->_(c,r,h,p,o,b,ho,rp)->draw('draw_pyramid', [c,r,h,p,o,ho,false],b,rp),
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'cuboid <center> <radius> <height> <orientation> <block> <hollow>'->_(c,r,h,o,b,ho)->draw('draw_prism',[c,r,h,p,o,b,ho,null, true]),
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'cuboid <center> <radius> <height> <orientation> <block> <hollow>'->_(c,r,h,o,b,ho)->draw('draw_prism',[c,r,h,p,o,ho, true],b,null),
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'cuboid <center> <radius> <height> <orientation> <block> <hollow> replace <replacement>'->_(c,r,h,o,b,ho,rp)->draw('draw_prism', [c,r,h,o,b,ho,rp,true]),
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'cuboid <center> <radius> <height> <orientation> <block> <hollow> replace <replacement>'->_(c,r,h,o,b,ho,rp)->draw('draw_prism', [c,r,h,o,ho,true],b,rp),
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'cylinder <center> <radius> <height> <orientation> <block> <hollow>'->_(c,r,h,o,b,ho)->draw('draw_prism',[c,r,h,p,o,b,ho,null, false]),
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'cylinder <center> <radius> <height> <orientation> <block> <hollow>'->_(c,r,h,o,b,ho)->draw('draw_prism',[c,r,h,p,o,ho, false],b,null),
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'cylinder <center> <radius> <height> <orientation> <block> <hollow> replace <replacement>'->_(c,r,h,o,b,ho,rp)->draw('draw_prism', [c,r,h,o,b,ho,rp,false]),
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'cylinder <center> <radius> <height> <orientation> <block> <hollow> replace <replacement>'->_(c,r,h,o,b,ho,rp)->draw('draw_prism', [c,r,h,o,ho,false],b,rp),
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},
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},
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'arguments'->{
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'arguments'->{
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'center'->{'type'->'pos', 'loaded'->'true'},
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'center'->{'type'->'pos', 'loaded'->'true'},
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@@ -32,10 +32,6 @@ __config() -> {
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'scope'->'global'
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'scope'->'global'
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};
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};
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//"Boilerplate" code
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_block_matches(existing, block_predicate) ->
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_block_matches(existing, block_predicate) ->
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(
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(
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[name, block_tag, properties, nbt] = block_predicate;
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[name, block_tag, properties, nbt] = block_predicate;
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@@ -46,32 +42,16 @@ _block_matches(existing, block_predicate) ->
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(!tag || tag_matches(block_data(existing), tag))
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(!tag || tag_matches(block_data(existing), tag))
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);
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);
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set_block(x, y, z, block, replacement)->//doing it like this so I can get list of blocks to place from functions
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draw(what, args, block, replacement)->(//custom setter cos it's easier
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global_positions:0+=[[x, y, z], block, replacement];//Cos optional args return list always
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positions = call(what,args); //returning blocks to be set
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affected = 0
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global_positions = [{}, 0];//using a set so I dont waste compute on duplicate positions
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for(positions,
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existing = block(_);
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affected(player) -> (
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affected = global_positions;
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print(player,format('gi Filled ' + affected:1 + ' blocks'));
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global_positions = [{},0];
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affected
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);
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//Drawing commands
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draw(what, args)->(//custom setter cos it's easier
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call(what,args);//putting blocks to be set into the first element of global_positions
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for(global_positions:0,
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[pos, block, replacement]=_;
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existing = block(pos);
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if(block != existing && (!replacement || _block_matches(existing, replacement) ),
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if(block != existing && (!replacement || _block_matches(existing, replacement) ),
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global_positions:1 += bool(set(existing,block))
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affected += bool(set(existing,block))
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)
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)
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);
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);
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print(player,format('gi Filled ' + affected + ' blocks'));
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affected(player());
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);
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);
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@@ -1,8 +1,14 @@
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//a library app, mostly for the draw command, which allows to import these shape-drawing functions into your own app.
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//Arguments for each are to be given as a singleton list, for ease of use. This is with the exception of fill_flat, with
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//the assumption that it is unlikely to be used outside of internal calls, but it is still available to be called if necessary.
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//Make sure you read the arguments and input them in the correct order, or it will mess up.
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//these functions return a set of all the positions in the shape, given the parameters, without repeating a position.
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//This way, you can efficiently iterate over the positions once having generated them. See draw_beta.sc for an example.
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draw_sphere(args)->(
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draw_sphere(args)->(
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[centre, radius, hollow] = args;
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[centre, radius, block, replacement, hollow] = args;
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positions = {};
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[cx,cy,cz]=centre;
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[cx,cy,cz]=centre;
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for(range(-90, 90, 45/radius),
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for(range(-90, 90, 45/radius),
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cpitch = cos(_);
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cpitch = cos(_);
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@@ -11,85 +17,75 @@ draw_sphere(args)->(
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cyaw = cos(_)*cpitch*radius;
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cyaw = cos(_)*cpitch*radius;
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syaw = sin(_)*cpitch*radius;
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syaw = sin(_)*cpitch*radius;
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if(hollow,
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if(hollow,
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set_block(cx+cyaw,cy+spitch*radius,cz+syaw,block,replacement);
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positions += [cx+cyaw,cy+spitch*radius,cz+syaw];
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set_block(cx+cos(_+180)*cpitch*radius,cy+spitch*radius,cz+sin(_+180)*cpitch*radius,block,replacement),
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positions += [cx+cos(_+180)*cpitch*radius,cy+spitch*radius,cz+sin(_+180)*cpitch*radius],
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for(range(-syaw,syaw+1),
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for(range(-syaw,syaw+1),
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set_block(cx+cyaw*cpitch,cy+spitch*radius,cz+_,block,replacement)
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positions += [cx+cyaw*cpitch,cy+spitch*radius,cz+_]
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)
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)
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)
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)
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)
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)
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);
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);
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return(positions)
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return(global_positions)
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);
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);
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draw_diamond(args)->(
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draw_diamond(args)->(
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[pos, radius] = args;
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[pos, radius, block, replacement] = args;
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positions = {};
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c_for(r=0, r<radius, r+=1,
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c_for(r=0, r<radius, r+=1,
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y = r-radius+1;
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y = r-radius+1;
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c_for(x=-r,x<=r,x+=1,
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c_for(x=-r,x<=r,x+=1,
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z=r-abs(x);
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z=r-abs(x);
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positions += [pos:0+x, pos:1 +y, pos:2+z];
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set_block(pos:0+x, pos:1 +y, pos:2+z, block, replacement);
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positions += [pos:0+x, pos:1 +y, pos:2-z];
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set_block(pos:0+x, pos:1 +y, pos:2-z, block, replacement);
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positions += [pos:0+x, pos:1 -y, pos:2+z];
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set_block(pos:0+x, pos:1 -y, pos:2+z, block, replacement);
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positions += [pos:0+x, pos:1 -y, pos:2-z];
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set_block(pos:0+x, pos:1 -y, pos:2-z, block, replacement);
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)
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)
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);
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);
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return(positions)
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return(global_positions)
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);
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);
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draw_filled_diamond(args)->(
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draw_filled_diamond(args)->(
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[pos, radius] = args;
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[pos, radius, block, replacement] = args;
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positions = {};
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for(diamond(pos,radius,radius),
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for(diamond(pos,radius,radius),
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set_block(_x,_y,_z,block,replacement)
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positions += pos(_)
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);
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);
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return(positions)
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return(global_positions)
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);
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);
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draw_pyramid(args)->(
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draw_pyramid(args)->(
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[pos, radius, height, pointing, orientation, fill_type, is_square] = args;//todo change to hollow boolean arg
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[pos, radius, height, pointing, orientation, block, fill_type, replacement, is_square] = args;
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positions = {};
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hollow = fill_type=='hollow';
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hollow = fill_type=='hollow';
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pointup = pointing=='up';
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pointup = pointing=='up';
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for(range(height),
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for(range(height),
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r = if(pointup, radius * ( 1- _ / height) -1, radius * _ / height);
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r = if(pointup, radius * ( 1- _ / height) -1, radius * _ / height);
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fill_flat(pos, _, r, is_square, orientation, block, if((pointup&&_==0)||(!pointup && _==height-1),false,hollow),replacement)//Always close bottom off
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positions += fill_flat(pos, _, r, is_square, orientation, if((pointup&&_==0)||(!pointup && _==height-1),false,hollow))//Always close bottom off
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);
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);
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return(positions)
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return(global_positions)
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);
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);
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draw_prism(args)->(
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draw_prism(args)->(
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[pos, rad, height, orientation, fill_type, is_square]=args;//todo change to hollow boolean arg
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[pos, rad, height, orientation, block, fill_type, replacement, is_square]=args;
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positions = {};
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hollow = fill_type =='hollow';
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hollow = fill_type =='hollow';
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radius = rad+0.5;
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radius = rad+0.5;
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for(range(height),
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for(range(height),
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fill_flat(pos, _, radius, is_square, orientation, block, if(_==0 || _==height-1,false,hollow), replacement)//Always close ends off
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positions += fill_flat(pos, _, radius, is_square, orientation, if(_==0 || _==height-1,false,hollow))//Always close ends off
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);
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return(positions)
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);
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);
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return(global_positions)
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fill_flat(pos, offset, dr, rectangle, orientation, hollow)->(
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);
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fill_flat(pos, offset, dr, rectangle, orientation, block, hollow, replacement)->(
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r = floor(dr);
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r = floor(dr);
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drsq = dr^2;
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drsq = dr^2;
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positions = {};
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if(orientation=='x',
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if(orientation=='x',
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scan(pos,0,-r,-r,
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scan(pos,0,-r,-r,
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if((!hollow && (rectangle || _y^2 + _z^2 <= drsq))||//if not hollow, vry simple
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if((!hollow && (rectangle || _y^2 + _z^2 <= drsq))||//if not hollow, vry simple
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(hollow && ((rectangle && (abs(_y) == r || abs(_z) ==r)) || //If hollow and it's a rectangle
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(hollow && ((rectangle && (abs(_y) == r || abs(_z) ==r)) || //If hollow and it's a rectangle
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(!rectangle && (_y^2 + _z^2 <= drsq && (abs(_y)+1)^ 2 + (abs(_z)+1)^2 >= drsq)))),//If hollow and not rectangle
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(!rectangle && (_y^2 + _z^2 <= drsq && (abs(_y)+1)^ 2 + (abs(_z)+1)^2 >= drsq)))),//If hollow and not rectangle
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set_block(_x+offset,_y,_z,block, replacement)
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positions += [_x+offset,_y,_z]
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)
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)
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),
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),
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orientation == 'y',
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orientation == 'y',
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@@ -97,7 +93,7 @@ fill_flat(pos, offset, dr, rectangle, orientation, block, hollow, replacement)->
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if((!hollow && (rectangle || _x^2 + _z^2 <= drsq))||//if not hollow, vry simple
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if((!hollow && (rectangle || _x^2 + _z^2 <= drsq))||//if not hollow, vry simple
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(hollow && ((rectangle && (abs(_x) == r || abs(_z) ==r)) || //If hollow and it's a rectangle
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(hollow && ((rectangle && (abs(_x) == r || abs(_z) ==r)) || //If hollow and it's a rectangle
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(!rectangle && (_x^2 + _z^2 <= drsq && (abs(_x)+1)^ 2 + (abs(_z)+1)^2 >= drsq)))),//If hollow and not rectangle
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(!rectangle && (_x^2 + _z^2 <= drsq && (abs(_x)+1)^ 2 + (abs(_z)+1)^2 >= drsq)))),//If hollow and not rectangle
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set_block(_x,_y+offset,_z,block, replacement)
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positions += [_x,_y+offset,_z]
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)
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)
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),
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),
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orientation == 'z',
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orientation == 'z',
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@@ -105,8 +101,9 @@ fill_flat(pos, offset, dr, rectangle, orientation, block, hollow, replacement)->
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if((!hollow && (rectangle || _y^2 + _x^2 <= drsq))||//if not hollow, vry simple
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if((!hollow && (rectangle || _y^2 + _x^2 <= drsq))||//if not hollow, vry simple
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(hollow && ((rectangle && (abs(_y) == r || abs(_x) ==r)) || //If hollow and it's a rectangle
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(hollow && ((rectangle && (abs(_y) == r || abs(_x) ==r)) || //If hollow and it's a rectangle
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(!rectangle && (_y^2 + _x^2 <= drsq && (abs(_y)+1)^ 2 + (abs(_x)+1)^2 >= drsq)))),//If hollow and not rectangle
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(!rectangle && (_y^2 + _x^2 <= drsq && (abs(_y)+1)^ 2 + (abs(_x)+1)^2 >= drsq)))),//If hollow and not rectangle
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set_block(_x,_y,_z+offset,block, replacement)
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positions += [_x,_y,_z+offset]
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)
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)
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)
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)
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)
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);
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);
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return(positions)
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);
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