removing unnecessary stuff

cos Idea told me to
This commit is contained in:
Nameless-123 committed 2020-04-26 12:25:49 +02:00
1 parent 7c620a83bb
commit aba2d605c8
1 file changed
+10 -11
@@ -899,19 +899,18 @@ public class EntityValue extends Value
} }
switch(v.getString().toLowerCase()){ switch(v.getString().toLowerCase()){
case "survival":((ServerPlayerEntity) e).setGameMode(GameMode.SURVIVAL);return; case "survival":((ServerPlayerEntity) e).setGameMode(GameMode.SURVIVAL);break;
case "creative":((ServerPlayerEntity) e).setGameMode(GameMode.CREATIVE);return; case "creative":((ServerPlayerEntity) e).setGameMode(GameMode.CREATIVE);break;
case "adventure":((ServerPlayerEntity) e).setGameMode(GameMode.ADVENTURE);return; case "adventure":((ServerPlayerEntity) e).setGameMode(GameMode.ADVENTURE);break;
case "spectator":((ServerPlayerEntity) e).setGameMode(GameMode.SPECTATOR);return; case "spectator":((ServerPlayerEntity) e).setGameMode(GameMode.SPECTATOR);break;
} }
switch((int)NumericValue.asNumber(v).getLong()){ switch((int)NumericValue.asNumber(v).getLong()){
case 0:((ServerPlayerEntity) e).setGameMode(GameMode.SURVIVAL);return; case 0:((ServerPlayerEntity) e).setGameMode(GameMode.SURVIVAL);break;
case 1:((ServerPlayerEntity) e).setGameMode(GameMode.CREATIVE);return; case 1:((ServerPlayerEntity) e).setGameMode(GameMode.CREATIVE);break;
case 2:((ServerPlayerEntity) e).setGameMode(GameMode.ADVENTURE);return; case 2:((ServerPlayerEntity) e).setGameMode(GameMode.ADVENTURE);break;
case 3:((ServerPlayerEntity) e).setGameMode(GameMode.SPECTATOR);return; case 3:((ServerPlayerEntity) e).setGameMode(GameMode.SPECTATOR);break;
} }
return;
}); });
put("jumping",(e,v)->{ put("jumping",(e,v)->{
@@ -932,10 +931,10 @@ public class EntityValue extends Value
} }
Vec3d vec3d = e.getVelocity(); Vec3d vec3d = e.getVelocity();
e.setVelocity(vec3d.x, (double)f, vec3d.z); e.setVelocity(vec3d.x, f, vec3d.z);
if (e.isSprinting()) { if (e.isSprinting()) {
float u = e.yaw * 0.017453292F; float u = e.yaw * 0.017453292F;
e.setVelocity(e.getVelocity().add((double)(-MathHelper.sin(g) * 0.2F), 0.0D, (double)(MathHelper.cos(u) * 0.2F))); e.setVelocity(e.getVelocity().add((-MathHelper.sin(g) * 0.2F), 0.0D, (MathHelper.cos(u) * 0.2F)));
} }
e.velocityDirty = true; e.velocityDirty = true;