removing unnecessary stuff
cos Idea told me to
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7c620a83bb
commit
aba2d605c8
1 file changed
+10
-11
@@ -899,19 +899,18 @@ public class EntityValue extends Value
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}
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switch(v.getString().toLowerCase()){
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case "survival":((ServerPlayerEntity) e).setGameMode(GameMode.SURVIVAL);return;
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case "creative":((ServerPlayerEntity) e).setGameMode(GameMode.CREATIVE);return;
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case "adventure":((ServerPlayerEntity) e).setGameMode(GameMode.ADVENTURE);return;
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case "spectator":((ServerPlayerEntity) e).setGameMode(GameMode.SPECTATOR);return;
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case "survival":((ServerPlayerEntity) e).setGameMode(GameMode.SURVIVAL);break;
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case "creative":((ServerPlayerEntity) e).setGameMode(GameMode.CREATIVE);break;
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case "adventure":((ServerPlayerEntity) e).setGameMode(GameMode.ADVENTURE);break;
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case "spectator":((ServerPlayerEntity) e).setGameMode(GameMode.SPECTATOR);break;
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}
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switch((int)NumericValue.asNumber(v).getLong()){
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case 0:((ServerPlayerEntity) e).setGameMode(GameMode.SURVIVAL);return;
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case 1:((ServerPlayerEntity) e).setGameMode(GameMode.CREATIVE);return;
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case 2:((ServerPlayerEntity) e).setGameMode(GameMode.ADVENTURE);return;
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case 3:((ServerPlayerEntity) e).setGameMode(GameMode.SPECTATOR);return;
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case 0:((ServerPlayerEntity) e).setGameMode(GameMode.SURVIVAL);break;
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case 1:((ServerPlayerEntity) e).setGameMode(GameMode.CREATIVE);break;
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case 2:((ServerPlayerEntity) e).setGameMode(GameMode.ADVENTURE);break;
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case 3:((ServerPlayerEntity) e).setGameMode(GameMode.SPECTATOR);break;
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}
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return;
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});
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put("jumping",(e,v)->{
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@@ -932,10 +931,10 @@ public class EntityValue extends Value
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}
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Vec3d vec3d = e.getVelocity();
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e.setVelocity(vec3d.x, (double)f, vec3d.z);
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e.setVelocity(vec3d.x, f, vec3d.z);
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if (e.isSprinting()) {
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float u = e.yaw * 0.017453292F;
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e.setVelocity(e.getVelocity().add((double)(-MathHelper.sin(g) * 0.2F), 0.0D, (double)(MathHelper.cos(u) * 0.2F)));
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e.setVelocity(e.getVelocity().add((-MathHelper.sin(g) * 0.2F), 0.0D, (MathHelper.cos(u) * 0.2F)));
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}
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e.velocityDirty = true;
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