Merge branch 'master' into future

This commit is contained in:
gnembon committed 2021-11-16 20:11:49 +01:00
commit ab989155ad
6 files changed
+92 -37

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@@ -5,6 +5,7 @@ import java.math.RoundingMode;
import java.text.NumberFormat;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import carpet.logging.logHelpers.ExplosionLogHelper;
@@ -12,7 +13,6 @@ import carpet.mixins.ExplosionAccessor;
import carpet.CarpetSettings;
import carpet.utils.Messenger;
import it.unimi.dsi.fastutil.objects.Object2DoubleOpenHashMap;
import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
import net.minecraft.block.BlockState;
@@ -58,8 +58,8 @@ public class OptimizedExplosion
// masa's optimizations
private static Object2DoubleOpenHashMap<Pair<Vec3d, Box>> densityCache = new Object2DoubleOpenHashMap<>();
private static MutablePair<Vec3d, Box> pairMutable = new MutablePair<>();
private static Object2ObjectOpenHashMap<BlockPos, BlockState> stateCache = new Object2ObjectOpenHashMap<>();
private static Object2ObjectOpenHashMap<BlockPos, FluidState> fluidCache = new Object2ObjectOpenHashMap<>();
private static HashMap<BlockPos.Mutable, Float> blastResCache = new HashMap<>();
private static HashMap<BlockPos.Mutable, BlockState> blockStateCache = new HashMap<>();
private static BlockPos.Mutable posMutable = new BlockPos.Mutable(0, 0, 0);
private static ObjectOpenHashSet<BlockPos> affectedBlockPositionsSet = new ObjectOpenHashSet<>();
private static boolean firstRay;
@@ -86,8 +86,8 @@ public class OptimizedExplosion
getAffectedPositionsOnPlaneX(e, 15, 1, 14, 0, 15); // east
getAffectedPositionsOnPlaneZ(e, 0, 1, 14, 1, 14); // north
getAffectedPositionsOnPlaneZ(e, 15, 1, 14, 1, 14); // south
stateCache.clear();
fluidCache.clear();
blastResCache.clear();
blockStateCache.clear();
e.getAffectedBlocks().addAll(affectedBlockPositionsSet);
affectedBlockPositionsSet.clear();
@@ -446,6 +446,7 @@ public class OptimizedExplosion
double xInc = (xRel / len) * 0.3;
double yInc = (yRel / len) * 0.3;
double zInc = (zRel / len) * 0.3;
World world = eAccess.getWorld();
float rand = eAccess.getWorld().random.nextFloat();
float sizeRand = (CarpetSettings.tntRandomRange >= 0 ? (float) CarpetSettings.tntRandomRange : rand);
float size = eAccess.getPower() * (0.7F + sizeRand * 0.6F);
@@ -457,38 +458,44 @@ public class OptimizedExplosion
{
posMutable.set(posX, posY, posZ);
// Don't query already cached positions again from the world
BlockState state = stateCache.get(posMutable);
FluidState fluid = fluidCache.get(posMutable);
BlockPos posImmutable = null;
if (state == null)
// Don't query already cached positions again from the world
if (!blastResCache.containsKey(posMutable))
{
posImmutable = posMutable.toImmutable();
state = eAccess.getWorld().getBlockState(posImmutable);
stateCache.put(posImmutable, state);
fluid = eAccess.getWorld().getFluidState(posImmutable);
fluidCache.put(posImmutable, fluid);
}
if (state.getMaterial() != Material.AIR)
{
float resistance = Math.max(state.getBlock().getBlastResistance(), fluid.getBlastResistance());
if (eAccess.getEntity() != null)
BlockState state = world.getBlockState(posImmutable);
Float resistance = null;
if (!state.isAir())
{
resistance = eAccess.getEntity().getEffectiveExplosionResistance(e, eAccess.getWorld(), posMutable, state, fluid, resistance);
FluidState fluid = world.getFluidState(posImmutable);
resistance = Math.max(state.getBlock().getBlastResistance(), fluid.getBlastResistance());
if (eAccess.getEntity() != null)
{
resistance = eAccess.getEntity().getEffectiveExplosionResistance(e, world, posMutable, state, fluid, resistance);
}
}
size -= (resistance + 0.3F) * 0.3F;
blockStateCache.put(posMutable, state);
blastResCache.put(posMutable, resistance);
}
if (size > 0.0F)
Float blastRes = blastResCache.get(posMutable);
BlockState state = blockStateCache.get(posMutable);
if(blastRes != null)
{
if ((eAccess.getEntity() == null || eAccess.getEntity().canExplosionDestroyBlock(e, eAccess.getWorld(), posMutable, state, size)))
affectedBlockPositionsSet.add(posImmutable != null ? posImmutable : posMutable.toImmutable());
size -= (blastRes + 0.3F) * 0.3F;
if (size > 0.0F)
{
if ((eAccess.getEntity() == null || eAccess.getEntity().canExplosionDestroyBlock(e, eAccess.getWorld(), posMutable, state, size)))
{
affectedBlockPositionsSet.add(posImmutable != null ? posImmutable : posMutable.toImmutable());
blastResCache.put(posMutable, null);
blockStateCache.remove(posMutable);
}
}
}
else if (firstRay)
if (firstRay)
{
rayCalcDone = true;
return true;