Fix ugly variable names caused by find/replace

This commit is contained in:
Joe committed 2019-10-23 10:05:57 +01:00
1 parent 7527b5c2b8
commit ab6b1a8ad0
1 file changed
+18 -18
@@ -157,11 +157,11 @@ public class OptimizedExplosion
entity.setVelocity(entity.getVelocity().add(d5 * d11, d7 * d11, d9 * d11));
if (entity instanceof PlayerEntity) {
PlayerEntity PlayerEntity = (PlayerEntity) entity;
PlayerEntity player = (PlayerEntity) entity;
if (!PlayerEntity.isSpectator()
&& (!PlayerEntity.isCreative() || !PlayerEntity.abilities.flying)) {
e.getAffectedPlayers().put(PlayerEntity, new Vec3d(d5 * d10, d7 * d10, d9 * d10));
if (!player.isSpectator()
&& (!player.isCreative() || !player.abilities.flying)) {
e.getAffectedPlayers().put(player, new Vec3d(d5 * d10, d7 * d10, d9 * d10));
}
}
}
@@ -202,8 +202,8 @@ public class OptimizedExplosion
{
for (BlockPos blockpos : e.getAffectedBlocks())
{
BlockState BlockState = world.getBlockState(blockpos);
Block block = BlockState.getBlock();
BlockState state = world.getBlockState(blockpos);
Block block = state.getBlock();
if (spawnParticles)
{
@@ -227,7 +227,7 @@ public class OptimizedExplosion
world.addParticle(ParticleTypes.SMOKE, d0, d1, d2, d3, d4, d5);
}
if (BlockState.getMaterial() != Material.AIR)
if (state.getMaterial() != Material.AIR)
{
if (block.shouldDropItemsOnExplosion(e))
{
@@ -242,7 +242,7 @@ public class OptimizedExplosion
if (eAccess.getBlockDestructionType() == Explosion.DestructionType.DESTROY)
lootBuilder.put(LootContextParameters.EXPLOSION_RADIUS, eAccess.getPower());
Block.dropStacks(BlockState, lootBuilder);
Block.dropStacks(state, lootBuilder);
}
world.setBlockState(blockpos, Blocks.AIR.getDefaultState(), 3);
@@ -301,18 +301,18 @@ public class OptimizedExplosion
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
BlockPos blockpos = new BlockPos(d4, d6, d8);
BlockState BlockState = eAccess.getWorld().getBlockState(blockpos);
BlockState state = eAccess.getWorld().getBlockState(blockpos);
FluidState fluidState = eAccess.getWorld().getFluidState(blockpos);
if (BlockState.getMaterial() != Material.AIR) {
float f2 = Math.max(BlockState.getBlock().getBlastResistance(), fluidState.getBlastResistance());
if (state.getMaterial() != Material.AIR) {
float f2 = Math.max(state.getBlock().getBlastResistance(), fluidState.getBlastResistance());
if (eAccess.getEntity() != null)
f2 = eAccess.getEntity().getEffectiveExplosionResistance(e, eAccess.getWorld(), blockpos, BlockState, fluidState, f2);
f2 = eAccess.getEntity().getEffectiveExplosionResistance(e, eAccess.getWorld(), blockpos, state, fluidState, f2);
f -= (f2 + 0.3F) * 0.3F;
}
if (f > 0.0F && (eAccess.getEntity() == null ||
eAccess.getEntity().canExplosionDestroyBlock(e, eAccess.getWorld(), blockpos, BlockState, f)))
eAccess.getEntity().canExplosionDestroyBlock(e, eAccess.getWorld(), blockpos, state, f)))
{
affectedBlockPositionsSet.add(blockpos);
}
@@ -492,18 +492,18 @@ public class OptimizedExplosion
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
BlockPos blockpos = new BlockPos(d4, d6, d8);
BlockState BlockState = eAccess.getWorld().getBlockState(blockpos);
BlockState state = eAccess.getWorld().getBlockState(blockpos);
FluidState fluidState = eAccess.getWorld().getFluidState(blockpos);
if (BlockState.getMaterial() != Material.AIR) {
float f2 = Math.max(BlockState.getBlock().getBlastResistance(), fluidState.getBlastResistance());
if (state.getMaterial() != Material.AIR) {
float f2 = Math.max(state.getBlock().getBlastResistance(), fluidState.getBlastResistance());
if (eAccess.getEntity() != null)
f2 = eAccess.getEntity().getEffectiveExplosionResistance(e, eAccess.getWorld(), blockpos, BlockState, fluidState, f2);
f2 = eAccess.getEntity().getEffectiveExplosionResistance(e, eAccess.getWorld(), blockpos, state, fluidState, f2);
f -= (f2 + 0.3F) * 0.3F;
}
if (f > 0.0F && (eAccess.getEntity() == null ||
eAccess.getEntity().canExplosionDestroyBlock(e, eAccess.getWorld(), blockpos, BlockState, f))) {
eAccess.getEntity().canExplosionDestroyBlock(e, eAccess.getWorld(), blockpos, state, f))) {
if(!found && blockpos.equals(blastChanceLocation)){
chances.add(f);
found = true;