removing _carpets stuff to detach from carpet rules

This commit is contained in:
Ghoulboy authored and GitHub committed 2021-03-02 18:32:04 +01:00
1 parent 5287fed712
commit a957af32d1
1 file changed
+3 -6
@@ -89,12 +89,9 @@ calculate(end)->(
) )
); );
_carpets() -> system_info('world_carpet_rules'):'carpets'=='true';
on_player_places_block(player, item_tuple, hand, block) -> on_player_places_block(player, item_tuple, hand, block) ->
( (
if(block==global_assist_block && _carpets(), if(block==global_assist_block,
effective_pos = pos(block)+[0.5, 0, 0.5]; effective_pos = pos(block)+[0.5, 0, 0.5];
if(global_current_start==null||player~'sneaking',//wont complain for first carpet if(global_current_start==null||player~'sneaking',//wont complain for first carpet
set_start(effective_pos) set_start(effective_pos)
@@ -106,7 +103,7 @@ on_player_places_block(player, item_tuple, hand, block) ->
on_player_uses_item(player, item_tuple, hand) -> on_player_uses_item(player, item_tuple, hand) ->
( (
if (item_tuple:0 == global_assist_block && hand == 'mainhand' && _carpets(), if (item_tuple:0 == global_assist_block && hand == 'mainhand',
if (player ~'sneaking', if (player ~'sneaking',
global_current_mode = global_display_modes:(global_display_modes ~ global_current_mode + 1); global_current_mode = global_display_modes:(global_display_modes ~ global_current_mode + 1);
display_title(player, 'actionbar', format('w Distance mode: ','e '+global_current_mode)); display_title(player, 'actionbar', format('w Distance mode: ','e '+global_current_mode));
@@ -154,4 +151,4 @@ render()->(
draw_shape(_); draw_shape(_);
); );
schedule(20,'render') schedule(20,'render')
); );