22w04a
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@@ -4,9 +4,9 @@ org.gradle.jvmargs=-Xmx1G
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# Fabric Properties
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# Fabric Properties
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# check these on https://fabricmc.net/use
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# check these on https://fabricmc.net/use
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# or better: https://modmuss50.me/fabric.html
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# or better: https://modmuss50.me/fabric.html
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minecraft_version=23w03a
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minecraft_version=23w04a
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loader_version=0.14.13
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loader_version=0.14.13
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fabric_version=0.72.0+1.19.3
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fabric_version=0.73.1+1.19.4
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# Mod Properties
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# Mod Properties
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mod_version = 1.4.94
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mod_version = 1.4.94
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@@ -34,6 +34,6 @@ public class RecipeManager_scarpetMixin implements RecipeManagerInterface
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if (typeRecipes.containsKey(output)) return Collections.singletonList(typeRecipes.get(output));
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if (typeRecipes.containsKey(output)) return Collections.singletonList(typeRecipes.get(output));
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final Registry<Item> regs = registryAccess.registryOrThrow(Registries.ITEM);
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final Registry<Item> regs = registryAccess.registryOrThrow(Registries.ITEM);
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return Lists.newArrayList(typeRecipes.values().stream().filter(
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return Lists.newArrayList(typeRecipes.values().stream().filter(
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r -> regs.getKey(r.getResultItem().getItem()).equals(output)).collect(Collectors.toList()));
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r -> regs.getKey(r.getResultItem(registryAccess).getItem()).equals(output)).collect(Collectors.toList()));
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}
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}
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}
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}
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@@ -134,7 +134,7 @@ public class Inventories {
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RegistryAccess regs = cc.registryAccess();
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RegistryAccess regs = cc.registryAccess();
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for (Recipe<?> recipe: recipes)
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for (Recipe<?> recipe: recipes)
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{
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{
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ItemStack result = recipe.getResultItem();
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ItemStack result = recipe.getResultItem(regs);
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List<Value> ingredientValue = new ArrayList<>();
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List<Value> ingredientValue = new ArrayList<>();
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recipe.getIngredients().forEach(
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recipe.getIngredients().forEach(
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ingredient ->
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ingredient ->
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@@ -363,7 +363,7 @@ public class ShapesRenderer
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{
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{
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// draw the item
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// draw the item
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client.getItemRenderer().renderStatic(shape.item, transformType, light,
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client.getItemRenderer().renderStatic(shape.item, transformType, light,
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OverlayTexture.NO_OVERLAY, matrices, immediate, (int) shape.key(client.level.registryAccess()));
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OverlayTexture.NO_OVERLAY, matrices, immediate, client.level, (int) shape.key(client.level.registryAccess()));
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}
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}
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}
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}
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matrices.popPose();
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matrices.popPose();
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