Merge docs for 'Carpet Mod 1.4.53 for Minecraft 1.18-pre1 and 1.17.1'

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@@ -622,6 +622,32 @@ so some caution (prior testing) is advised. Some of these multi-argument built-i
all container functions (`get`, `has`, `put`, `delete`), all container functions (`get`, `has`, `put`, `delete`),
and all loop functions (`while`, `loop`, `map`, `filter`, `first`, `all`, `c_for`, `for` and`reduce`). and all loop functions (`while`, `loop`, `map`, `filter`, `first`, `all`, `c_for`, `for` and`reduce`).
### `Binary (bitwise) operations`
These are a bunch of operators that work exclusively on numbers, more specifically their binary representations. Some of these
work on multiple numbers, some on only 2, and others on only 1. Note that most of these functions (all but `double_to_long_bits`)
only take integer values, so if the input has a decimal part, it will be discarded.
- `bitwise_and(...)` -> Does the bitwise AND operation on each number in order. Note that with larger ranges of numbers this will
tend to 0.
- `bitwise_xor(...)` -> Does the bitwise XOR operation on each number in order.
- `bitwise_or(...)` -> Does the bitwise AND operation on each number in order. Note that with larger ranges of numbers this will
tend to -1.
- `bitwise_shift_left(num, amount)` -> Shifts all the bits of the first number `amount` spots to the left. Note that shifting more
than 63 positions will result in a 0 (cos you shift out all the bits of the number)
- `bitwise_shift_right(num, amount)` -> Shifts all the bits of the first number `amount` spots to the right. Like with the above,
shifting more than 63 bits results in a 0.
- `bitwise_roll_left(num, amount)` -> Rolls the bits of the first number `amount` bits to the left. This is basically where you
shift out the first `amount` bits and then add them on at the back, essentially 'rolling' the number. Note that unlike with
shifting, you can roll more than 63 bits at a time, as it just makes the number roll over more times, which isn't an issue
- `bitwise_roll_right(num, amount)` -> Same as above, just rolling in the other direction
- `bitwise_not(num)` -> Flips all the bits of the number. This is simply done by performing xor operation with -1, which in binary is
all ones.
- `bitwise_popcount(num)` -> Returns the number of ones in the binary representation of the number. For the number of zeroes, just
do 64 minus this number.
- `double_to_long_bits(num)` -> Returns a representation of the specified floating-point value according to the IEEE 754 floating-point
"double format" bit layout.
- `long_to_double_bits(num)` -> Returns the double value corresponding to a given bit representation.
# Arithmetic operations # Arithmetic operations
## Basic Arithmetic Functions ## Basic Arithmetic Functions