Migrate Carpet Mixin names to mojang mappings
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package carpet.mixins;
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import java.util.concurrent.CompletableFuture;
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import java.util.function.IntSupplier;
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import net.minecraft.Util;
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import net.minecraft.core.SectionPos;
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import net.minecraft.server.level.ChunkMap;
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import net.minecraft.server.level.ThreadedLevelLightEngine;
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import net.minecraft.server.level.ThreadedLevelLightEngine.TaskType;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.chunk.LightChunkGetter;
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import net.minecraft.world.level.lighting.LevelLightEngine;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.gen.Invoker;
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import carpet.fakes.Lighting_scarpetChunkCreationInterface;
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import carpet.fakes.ServerLightingProviderInterface;
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import carpet.fakes.ThreadedAnvilChunkStorageInterface;
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@Mixin(ThreadedLevelLightEngine.class)
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public abstract class ThreadedLevelLightEngine_scarpetChunkCreationMixin extends LevelLightEngine implements ServerLightingProviderInterface
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{
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private ThreadedLevelLightEngine_scarpetChunkCreationMixin(final LightChunkGetter chunkProvider, final boolean hasBlockLight, final boolean hasSkyLight)
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{
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super(chunkProvider, hasBlockLight, hasSkyLight);
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}
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@Shadow
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protected abstract void addTask(final int x, final int z, final IntSupplier completedLevelSupplier, final TaskType stage, final Runnable task);
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@Shadow
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@Final
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private ChunkMap chunkMap;
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@Override
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@Invoker("updateChunkStatus")
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public abstract void invokeUpdateChunkStatus(ChunkPos pos);
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@Override
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public void removeLightData(final ChunkAccess chunk)
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{
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final ChunkPos pos = chunk.getPos();
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chunk.setLightCorrect(false);
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this.addTask(pos.x, pos.z, () -> 0, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
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super.enableLightSources(pos, false);
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((Lighting_scarpetChunkCreationInterface) this).removeLightData(SectionPos.getZeroNode(SectionPos.asLong(pos.x, 0, pos.z)));
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},
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() -> "Remove light data " + pos
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));
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}
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@Override
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public CompletableFuture<Void> relight(final ChunkAccess chunk)
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{
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final ChunkPos pos = chunk.getPos();
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this.addTask(pos.x, pos.z, () -> 0, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
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super.enableLightSources(pos, true);
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chunk.getLights().forEach(
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blockPos -> super.onBlockEmissionIncrease(blockPos, chunk.getLightEmission(blockPos))
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);
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((Lighting_scarpetChunkCreationInterface) this).relight(SectionPos.getZeroNode(SectionPos.asLong(pos.x, 0, pos.z)));
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},
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() -> "Relight chunk " + pos
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));
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return CompletableFuture.runAsync(
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Util.name(() -> {
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chunk.setLightCorrect(true);
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((ThreadedAnvilChunkStorageInterface) this.chunkMap).releaseRelightTicket(pos);
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},
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() -> "Release relight ticket " + pos
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),
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runnable -> this.addTask(pos.x, pos.z, () -> 0, ThreadedLevelLightEngine.TaskType.POST_UPDATE, runnable)
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);
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}
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}
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