Migrate Carpet Mixin names to mojang mappings
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@@ -0,0 +1,120 @@
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package carpet.mixins;
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import carpet.fakes.WorldChunkInterface;
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import carpet.fakes.WorldInterface;
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import net.minecraft.core.BlockPos;
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import net.minecraft.server.level.ChunkHolder;
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import net.minecraft.util.profiling.ProfilerFiller;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.EntityBlock;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.LevelChunk;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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@Mixin(Level.class)
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public abstract class Level_movableBEMixin implements WorldInterface, LevelAccessor
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{
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@Shadow
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@Final
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public boolean isClientSide;
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@Shadow
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public abstract LevelChunk getChunkAt(BlockPos blockPos_1);
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@Shadow
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public abstract BlockState getBlockState(BlockPos blockPos_1);
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//@Shadow
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//public abstract ChunkManager getChunkManager();
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@Shadow
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public abstract void setBlocksDirty(BlockPos blockPos_1, BlockState s1, BlockState s2);
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@Shadow
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public abstract void sendBlockUpdated(BlockPos var1, BlockState var2, BlockState var3, int var4);
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@Shadow
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public abstract void updateNeighborsAt(BlockPos blockPos_1, Block block_1);
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@Shadow
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public abstract void onBlockStateChange(BlockPos blockPos_1, BlockState blockState_1, BlockState blockState_2);
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@Shadow public abstract ProfilerFiller getProfiler();
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@Shadow public abstract void updateNeighbourForOutputSignal(BlockPos pos, Block block);
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//@Shadow public abstract boolean setBlockState(BlockPos pos, BlockState state, int flags);
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@Shadow public abstract boolean isDebug();
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/**
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* @author 2No2Name
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*/
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public boolean setBlockStateWithBlockEntity(BlockPos blockPos_1, BlockState blockState_1, BlockEntity newBlockEntity, int int_1)
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{
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if (isOutsideBuildHeight(blockPos_1) || !this.isClientSide && isDebug()) return false;
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LevelChunk worldChunk_1 = this.getChunkAt(blockPos_1);
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Block block_1 = blockState_1.getBlock();
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BlockState blockState_2;
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if (newBlockEntity != null && block_1 instanceof EntityBlock)
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blockState_2 = ((WorldChunkInterface) worldChunk_1).setBlockStateWithBlockEntity(blockPos_1, blockState_1, newBlockEntity, (int_1 & 64) != 0);
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else
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blockState_2 = worldChunk_1.setBlockState(blockPos_1, blockState_1, (int_1 & 64) != 0);
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if (blockState_2 == null)
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{
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return false;
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}
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else
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{
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BlockState blockState_3 = this.getBlockState(blockPos_1);
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if (blockState_3 != blockState_2 && (blockState_3.getLightBlock((BlockGetter) this, blockPos_1) != blockState_2.getLightBlock((BlockGetter) this, blockPos_1) || blockState_3.getLightEmission() != blockState_2.getLightEmission() || blockState_3.useShapeForLightOcclusion() || blockState_2.useShapeForLightOcclusion()))
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{
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ProfilerFiller profiler = getProfiler();
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profiler.push("queueCheckLight");
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this.getChunkSource().getLightEngine().checkBlock(blockPos_1);
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profiler.pop();
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}
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if (blockState_3 == blockState_1)
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{
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if (blockState_2 != blockState_3)
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{
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this.setBlocksDirty(blockPos_1, blockState_2, blockState_3);
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}
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if ((int_1 & 2) != 0 && (!this.isClientSide || (int_1 & 4) == 0) && (this.isClientSide || worldChunk_1.getFullStatus() != null && worldChunk_1.getFullStatus().isOrAfter(ChunkHolder.FullChunkStatus.TICKING)))
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{
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this.sendBlockUpdated(blockPos_1, blockState_2, blockState_1, int_1);
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}
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if (!this.isClientSide && (int_1 & 1) != 0)
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{
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this.updateNeighborsAt(blockPos_1, blockState_2.getBlock());
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if (blockState_1.hasAnalogOutputSignal())
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{
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updateNeighbourForOutputSignal(blockPos_1, block_1);
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}
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}
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if ((int_1 & 16) == 0)
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{
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int int_2 = int_1 & -34;
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blockState_2.updateIndirectNeighbourShapes(this, blockPos_1, int_2); // prepare
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blockState_1.updateNeighbourShapes(this, blockPos_1, int_2); // updateNeighbours
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blockState_1.updateIndirectNeighbourShapes(this, blockPos_1, int_2); // prepare
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}
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this.onBlockStateChange(blockPos_1, blockState_2, blockState_3);
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}
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return true;
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}
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}
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}
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