Migrate Carpet Mixin names to mojang mappings

This commit is contained in:
FX - PR0CESS committed 2022-01-28 16:47:18 -05:00
1 parent 2c3871b90e
commit a547677597
154 files changed
+422 -501

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@@ -0,0 +1,47 @@
package carpet.mixins;
import carpet.network.CarpetClient;
import carpet.script.utils.ShapesRenderer;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Matrix4f;
import net.minecraft.client.Camera;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.RenderBuffers;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(LevelRenderer.class)
public class LevelRenderer_scarpetRenderMixin
{
@Inject(method = "<init>", at = @At("RETURN"))
private void addRenderers(Minecraft client, RenderBuffers bufferBuilders, CallbackInfo ci)
{
CarpetClient.shapes = new ShapesRenderer(client);
}
@Inject(method = "renderLevel", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/client/renderer/Sheets;translucentCullBlockSheet()Lnet/minecraft/client/renderer/RenderType;", shift = At.Shift.BEFORE
//target = "Lnet/minecraft/client/render/RenderLayer;getWaterMask()Lnet/minecraft/client/render/RenderLayer;", shift = At.Shift.AFTER
//target = "Lnet/minecraft/client/render/BufferBuilderStorage;getEffectVertexConsumers()Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;", shift = At.Shift.BEFORE
//target = "Lnet/minecraft/client/render/WorldRenderer;renderChunkDebugInfo(Lnet/minecraft/client/render/Camera;)V", shift = At.Shift.AFTER
//target = "Lnet/minecraft/client/render/BackgroundRenderer;method_23792()V", shift = At.Shift.AFTER
//target = "Lnet/minecraft/client/render/BufferBuilderStorage;getEntityVertexConsumers()Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;", shift = At.Shift.AFTER
//target = "Lnet/minecraft/client/render/WorldRenderer;renderChunkDebugInfo(Lnet/minecraft/client/render/Camera;)V", shift = At.Shift.AFTER // before return
))
private void renderScarpetThings(PoseStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightTexture lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci)
{
// in normal circumstances we want to render shapes at the very end so it appears correctly behind stuff.
// we might actually not need to play with render hooks here.
//if (!FabricAPIHooks.WORLD_RENDER_EVENTS && CarpetClient.shapes != null )
if (CarpetClient.shapes != null)
{
CarpetClient.shapes.render(matrices, camera, tickDelta);
}
}
}