Migrate Carpet Mixin names to mojang mappings

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FX - PR0CESS committed 2022-01-28 16:47:18 -05:00
1 parent 2c3871b90e
commit a547677597
154 files changed
+422 -501

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package carpet.mixins;
import carpet.CarpetSettings;
import carpet.fakes.WorldChunkInterface;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Registry;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelHeightAccessor;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.EntityBlock;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.piston.MovingPistonBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.chunk.LevelChunkSection;
import net.minecraft.world.level.chunk.UpgradeData;
import net.minecraft.world.level.levelgen.Heightmap;
import net.minecraft.world.level.levelgen.blending.BlendingData;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(LevelChunk.class)
public abstract class LevelChunk_movableBEMixin extends ChunkAccess implements WorldChunkInterface
{
@Shadow
@Final
Level level;
public LevelChunk_movableBEMixin(ChunkPos pos, UpgradeData upgradeData, LevelHeightAccessor heightLimitView, Registry<Biome> biome, long inhabitedTime, @Nullable LevelChunkSection[] sectionArrayInitializer, @Nullable BlendingData blendingData) {
super(pos, upgradeData, heightLimitView, biome, inhabitedTime, sectionArrayInitializer, blendingData);
}
@Shadow
/* @Nullable */
public abstract BlockEntity getBlockEntity(BlockPos blockPos_1, LevelChunk.EntityCreationType worldChunk$CreationType_1);
@Shadow protected abstract <T extends BlockEntity> void updateBlockEntityTicker(T blockEntity);
@Shadow public abstract void addAndRegisterBlockEntity(BlockEntity blockEntity);
// Fix Failure: If a moving BlockEntity is placed while BlockEntities are ticking, this will not find it and then replace it with a new TileEntity!
// blockEntity_2 = this.getBlockEntity(blockPos_1, WorldChunk.CreationType.CHECK);
// question is - with the changes in the BE handling this might not be a case anymore
@Redirect(method = "setBlockState", at = @At(value = "INVOKE", ordinal = 0,
target = "Lnet/minecraft/world/level/chunk/LevelChunk;getBlockEntity(Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/chunk/LevelChunk$EntityCreationType;)Lnet/minecraft/world/level/block/entity/BlockEntity;"))
private BlockEntity ifGetBlockEntity(LevelChunk worldChunk, BlockPos blockPos_1,
LevelChunk.EntityCreationType worldChunk$CreationType_1)
{
if (!CarpetSettings.movableBlockEntities)
{
return this.getBlockEntity(blockPos_1, LevelChunk.EntityCreationType.CHECK);
}
else
{
return this.level.getBlockEntity(blockPos_1);
}
}
/**
* Sets the Blockstate and the BlockEntity.
* Only sets BlockEntity if Block is BlockEntityProvider, but doesn't check if it actually matches (e.g. can assign beacon to chest entity).
*
* @author 2No2Name
*/
/* @Nullable */
// todo update me to the new version
public BlockState setBlockStateWithBlockEntity(BlockPos blockPos_1, BlockState newBlockState, BlockEntity newBlockEntity,
boolean boolean_1)
{
int x = blockPos_1.getX() & 15;
int y = blockPos_1.getY();
int z = blockPos_1.getZ() & 15;
LevelChunkSection chunkSection = this.getSection(this.getSectionIndex(y));
if (chunkSection.hasOnlyAir())
{
if (newBlockState.isAir())
{
return null;
}
}
boolean boolean_2 = chunkSection.hasOnlyAir();
BlockState oldBlockState = chunkSection.setBlockState(x, y & 15, z, newBlockState);
if (oldBlockState == newBlockState)
{
return null;
}
else
{
Block newBlock = newBlockState.getBlock();
Block oldBlock = oldBlockState.getBlock();
((Heightmap) this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING)).update(x, y, z, newBlockState);
((Heightmap) this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES)).update(x, y, z, newBlockState);
((Heightmap) this.heightmaps.get(Heightmap.Types.OCEAN_FLOOR)).update(x, y, z, newBlockState);
((Heightmap) this.heightmaps.get(Heightmap.Types.WORLD_SURFACE)).update(x, y, z, newBlockState);
boolean boolean_3 = chunkSection.hasOnlyAir();
if (boolean_2 != boolean_3)
{
this.level.getChunkSource().getLightEngine().updateSectionStatus(blockPos_1, boolean_3);
}
if (!this.level.isClientSide)
{
if (!(oldBlock instanceof MovingPistonBlock))//this is a movableTE special case, if condition wasn't there it would remove the blockentity that was carried for some reason
oldBlockState.onRemove(this.level, blockPos_1, newBlockState, boolean_1);//this kills it
}
else if (oldBlock != newBlock && oldBlock instanceof EntityBlock)
{
this.level.removeBlockEntity(blockPos_1);
}
if (chunkSection.getBlockState(x, y & 15, z).getBlock() != newBlock)
{
return null;
}
else
{
BlockEntity oldBlockEntity = null;
if (oldBlockState.hasBlockEntity())
{
oldBlockEntity = this.getBlockEntity(blockPos_1, LevelChunk.EntityCreationType.CHECK);
if (oldBlockEntity != null)
{
oldBlockEntity.setBlockState(oldBlockState);
updateBlockEntityTicker(oldBlockEntity);
}
}
if (oldBlockState.hasBlockEntity())
{
if (newBlockEntity == null)
{
newBlockEntity = ((EntityBlock) newBlock).newBlockEntity(blockPos_1, newBlockState);
}
if (newBlockEntity != oldBlockEntity && newBlockEntity != null)
{
newBlockEntity.clearRemoved();
this.level.setBlockEntity(newBlockEntity);
newBlockEntity.setBlockState(newBlockState);
updateBlockEntityTicker(newBlockEntity);
}
}
if (!this.level.isClientSide)
{
newBlockState.onPlace(this.level, blockPos_1, oldBlockState, boolean_1); //This can call setblockstate! (e.g. hopper does)
}
this.unsaved = true; // shouldSave
return oldBlockState;
}
}
}
}