camera update and task clearing
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@@ -26,26 +26,20 @@ public abstract class ContainerMixin
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@Shadow public abstract void sendContentUpdates();
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@Inject( method = "onSlotClick", at = @At(value = "HEAD"), cancellable = true)
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private void onThrowClick(
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int int_1,
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int int_2,
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SlotActionType slotActionType_1,
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PlayerEntity playerEntity_1,
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CallbackInfoReturnable<ItemStack> cir
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)
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private void onThrowClick( int slotId, int clickData, SlotActionType actionType, PlayerEntity playerEntity, CallbackInfoReturnable<ItemStack> cir)
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{
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if (slotActionType_1 == SlotActionType.THROW && CarpetSettings.ctrlQCraftingFix && playerEntity_1.inventory.getCursorStack().isEmpty() && int_1 >= 0)
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if (actionType == SlotActionType.THROW && CarpetSettings.ctrlQCraftingFix && playerEntity.inventory.getCursorStack().isEmpty() && slotId >= 0)
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{
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ItemStack itemStack_1 = ItemStack.EMPTY;
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Slot slot_4 = slotList.get(int_1);
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if (slot_4 != null && slot_4.hasStack() && slot_4.canTakeItems(playerEntity_1))
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Slot slot_4 = slotList.get(slotId);
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if (slot_4 != null && slot_4.hasStack() && slot_4.canTakeItems(playerEntity))
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{
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if(int_1 == 0 && int_2 == 1)
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if(slotId == 0 && clickData == 1)
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{
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Item craftedItem = slot_4.getStack().getItem();
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while(slot_4.hasStack() && slot_4.getStack().getItem() == craftedItem)
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{
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this.onSlotClick(int_1, 0, SlotActionType.THROW, playerEntity_1);
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this.onSlotClick(slotId, 0, SlotActionType.THROW, playerEntity);
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}
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this.sendContentUpdates();
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cir.setReturnValue(itemStack_1);
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