added jump method to MobAi.java

My justification: https://github.com/gnembon/fabric-carpet/pull/241#discussion_r415576459
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Nameless-123 committed 2020-04-27 09:30:31 +02:00
1 parent e1c8712656
commit a19e759039
2 files changed
+27 -18

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@@ -62,6 +62,7 @@ import java.util.function.Predicate;
import java.util.stream.Collectors;
import static carpet.script.value.NBTSerializableValue.nameFromRegistryId;
import static carpet.utils.MobAI.jump;
// TODO: decide whether copy(entity) should duplicate entity in the world.
public class EntityValue extends Value
@@ -912,24 +913,7 @@ public class EntityValue extends Value
});
put("jump",(e,v)->{//Most *REDACTED* up code in the world
float m = e.world.getBlockState(new BlockPos(e)).getBlock().getJumpVelocityMultiplier();
float g = e.world.getBlockState(new BlockPos(e.getX(), e.getBoundingBox().y1 - 0.5000001D, e.getZ())).getBlock().getJumpVelocityMultiplier();
float JumpVelocityMultiplier= (double)m == 1.0D ? g : m;
float f = (0.42F * JumpVelocityMultiplier);
if (((LivingEntity)e).hasStatusEffect(StatusEffects.JUMP_BOOST)) {
f += 0.1F * (float)(((LivingEntity)e).getStatusEffect(StatusEffects.JUMP_BOOST).getAmplifier() + 1);
}
Vec3d vec3d = e.getVelocity();
e.setVelocity(vec3d.x, f, vec3d.z);
if (e.isSprinting()) {
float u = e.yaw * 0.017453292F;
e.setVelocity(e.getVelocity().add((-MathHelper.sin(g) * 0.2F), 0.0D, (MathHelper.cos(u) * 0.2F)));
}
e.velocityDirty = true;
jump((LivingEntity)e);
});
// gamemode [check]