added jump method to MobAi.java
My justification: https://github.com/gnembon/fabric-carpet/pull/241#discussion_r415576459
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@@ -62,6 +62,7 @@ import java.util.function.Predicate;
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import java.util.stream.Collectors;
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import static carpet.script.value.NBTSerializableValue.nameFromRegistryId;
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import static carpet.utils.MobAI.jump;
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// TODO: decide whether copy(entity) should duplicate entity in the world.
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public class EntityValue extends Value
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@@ -912,24 +913,7 @@ public class EntityValue extends Value
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});
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put("jump",(e,v)->{//Most *REDACTED* up code in the world
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float m = e.world.getBlockState(new BlockPos(e)).getBlock().getJumpVelocityMultiplier();
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float g = e.world.getBlockState(new BlockPos(e.getX(), e.getBoundingBox().y1 - 0.5000001D, e.getZ())).getBlock().getJumpVelocityMultiplier();
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float JumpVelocityMultiplier= (double)m == 1.0D ? g : m;
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float f = (0.42F * JumpVelocityMultiplier);
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if (((LivingEntity)e).hasStatusEffect(StatusEffects.JUMP_BOOST)) {
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f += 0.1F * (float)(((LivingEntity)e).getStatusEffect(StatusEffects.JUMP_BOOST).getAmplifier() + 1);
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}
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Vec3d vec3d = e.getVelocity();
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e.setVelocity(vec3d.x, f, vec3d.z);
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if (e.isSprinting()) {
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float u = e.yaw * 0.017453292F;
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e.setVelocity(e.getVelocity().add((-MathHelper.sin(g) * 0.2F), 0.0D, (MathHelper.cos(u) * 0.2F)));
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}
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e.velocityDirty = true;
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jump((LivingEntity)e);
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});
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// gamemode [check]
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