added player_escapes_sleep event. Fixes #579

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gnembon committed 2020-11-27 00:34:24 -04:00
1 parent 2e661a996f
commit a099ed79e1
6 files changed
+28 -2

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+4
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@@ -170,6 +170,10 @@ Triggered when a server receives a request to deploy elytra, regardless if the f
### `__on_player_wakes_up(player)`
Player wakes up from the bed mid sleep, but not when it is kicked out of bed because it finished sleeping.
### `__on_player_escapes_sleep(player)`
Same as `player_wakes_up` but only triggered when pressing the ESC button. Not sure why Mojang decided to send that event
twice when pressing escape, but might be interesting to be able to detect that.
### `__on_player_starts_sneaking(player)`
### `__on_player_stops_sneaking(player)`
### `__on_player_starts_sprinting(player)`
+2 -1
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@@ -27,7 +27,8 @@ __on_player_stops_sprinting(player) ->
__on_player_switches_slot(player, from, to) ->
__on_player_swaps_hands(player) ->
__on_player_uses_item(player, item_tuple, hand) ->
__on_player_wakes_up(player) ->
__on_player_wakes_up(player) ->
__on_player_escapes_sleep(player) ->
__on_statistic(player, category, event, value) ->
__on_tick() ->
__on_tick_ender() ->
@@ -115,6 +115,7 @@
__on_player_swaps_hands
__on_player_uses_item
__on_player_wakes_up
__on_player_escapes_sleep
__on_statistic
__on_tick
__on_tick_ender