added player_escapes_sleep event. Fixes #579
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@@ -170,6 +170,10 @@ Triggered when a server receives a request to deploy elytra, regardless if the f
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### `__on_player_wakes_up(player)`
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Player wakes up from the bed mid sleep, but not when it is kicked out of bed because it finished sleeping.
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### `__on_player_escapes_sleep(player)`
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Same as `player_wakes_up` but only triggered when pressing the ESC button. Not sure why Mojang decided to send that event
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twice when pressing escape, but might be interesting to be able to detect that.
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### `__on_player_starts_sneaking(player)`
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### `__on_player_stops_sneaking(player)`
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### `__on_player_starts_sprinting(player)`
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@@ -27,7 +27,8 @@ __on_player_stops_sprinting(player) ->
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__on_player_switches_slot(player, from, to) ->
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__on_player_swaps_hands(player) ->
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__on_player_uses_item(player, item_tuple, hand) ->
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__on_player_wakes_up(player) ->
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__on_player_wakes_up(player) ->
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__on_player_escapes_sleep(player) ->
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__on_statistic(player, category, event, value) ->
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__on_tick() ->
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__on_tick_ender() ->
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@@ -115,6 +115,7 @@
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__on_player_swaps_hands
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__on_player_uses_item
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__on_player_wakes_up
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__on_player_escapes_sleep
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__on_statistic
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__on_tick
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__on_tick_ender
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