added player_picks_up_item and better docs on events.
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@@ -14,7 +14,7 @@ __on_player_deploys_elytra(player) -> (
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__on_player_wakes_up(player) -> (
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print('');
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print('__on_player_wakes_up(player)');
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print('Player '+player+' wakes up. Lemme know when this starts working')
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print('Player '+player+' wakes up')
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);
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__on_player_rides(player, forward, strafe, jumping, sneaking) ->
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@@ -271,9 +271,18 @@ __on_player_swaps_hands(player) -> (
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print(' Player '+player+' swaps hands.')
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);
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__on_player_collides_with_entity(player, entity) ->
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// too much spam
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//__on_player_collides_with_entity(player, entity) ->
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//(
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// print('');
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// print('__on_player_collides_with_entity(player, entity)');
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// print(' Player '+player+' collides with '+entity);
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//);
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__on_player_picks_up_item(player, item) ->
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(
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print('');
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print('__on_player_collides_with_entity(player, entity)');
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print(' Player '+player+' collides with '+entity);
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)
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print('__on_player_picks_up_item(player, item)');
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print(' Player '+player+' injects '+item);
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);
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@@ -163,6 +163,7 @@
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"FallingBlockEntity_scarpetEventsMixin",
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"BlockItem_scarpetEventMixin",
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"PlayerManager_scarpetEventsMixin",
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"PlayerInventory_scarpetEventMixin",
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"ChunkTicketManager_scarpetMixin",
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"StatType_scarpetMixin",
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