added player_picks_up_item and better docs on events.
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@@ -0,0 +1,41 @@
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package carpet.mixins;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.server.network.ServerPlayerEntity;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import static carpet.script.CarpetEventServer.Event.PLAYER_PICKS_UP_ITEM;
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@Mixin(PlayerInventory.class)
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public abstract class PlayerInventory_scarpetEventMixin
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{
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@Shadow @Final public PlayerEntity player;
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@Redirect(method = "insertStack(Lnet/minecraft/item/ItemStack;)Z", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/entity/player/PlayerInventory;insertStack(ILnet/minecraft/item/ItemStack;)Z"
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))
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private boolean onItemAcquired(PlayerInventory playerInventory, int slot, ItemStack stack)
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{
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if (!PLAYER_PICKS_UP_ITEM.isNeeded() || !(player instanceof ServerPlayerEntity))
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return playerInventory.insertStack(-1, stack);
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Item item = stack.getItem();
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int count = stack.getCount();
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boolean res = playerInventory.insertStack(-1, stack);
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if (res)
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{
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ItemStack diffStack = new ItemStack(item, count - stack.getCount());
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diffStack.setTag(stack.getTag());
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PLAYER_PICKS_UP_ITEM.onItemAction((ServerPlayerEntity) player, null, diffStack);
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}
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return res;
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}
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}
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@@ -48,7 +48,7 @@ public class ServerPlayNetworkHandler_scarpetEventsMixin
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{
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@Shadow public ServerPlayerEntity player;
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@Inject(method = "onPlayerInput", at = @At(value = "RETURN"))
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@Inject(method = "onPlayerInput", at = @At(value = "INVOKE", target = "Lnet/minecraft/server/network/ServerPlayerEntity;method_14218(FFZZ)V"))
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private void checkMoves(PlayerInputC2SPacket p, CallbackInfo ci)
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{
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if (PLAYER_RIDES.isNeeded() && (p.getSideways() != 0.0F || p.getForward() != 0.0F || p.isJumping() || p.isSneaking()))
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@@ -50,8 +50,7 @@ public abstract class ServerPlayerEntity_scarpetEventMixin extends PlayerEntity
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if (PLAYER_FINISHED_USING_ITEM.isNeeded())
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{
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Hand hand = getActiveHand();
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ItemStack stack = getActiveItem().copy();
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PLAYER_FINISHED_USING_ITEM.onItemAction((ServerPlayerEntity) (Object)this, hand, stack);
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PLAYER_FINISHED_USING_ITEM.onItemAction((ServerPlayerEntity) (Object)this, hand, getActiveItem());
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// do vanilla
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super.consumeItem();
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}
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