shadow-player-reconnect-fix (#1686)
* if a bot is kill()ed for a duplicate login, handle the disconnect immediately, Fixes #1468
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@@ -5,6 +5,7 @@ import com.mojang.authlib.GameProfile;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.UUIDUtil;
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import net.minecraft.network.chat.Component;
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import net.minecraft.network.chat.contents.TranslatableContents;
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import net.minecraft.network.protocol.PacketFlow;
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import net.minecraft.network.protocol.game.ClientboundPlayerInfoUpdatePacket;
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import net.minecraft.network.protocol.game.ClientboundRotateHeadPacket;
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@@ -132,10 +133,15 @@ public class EntityPlayerMPFake extends ServerPlayer
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public void kill(Component reason)
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{
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shakeOff();
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if (reason.getContents() instanceof TranslatableContents text && text.getKey().equals("multiplayer.disconnect.duplicate_login")) {
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this.connection.onDisconnect(reason);
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} else {
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this.server.tell(new TickTask(this.server.getTickCount(), () -> {
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this.connection.onDisconnect(reason);
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}));
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}
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}
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@Override
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public void tick()
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