1.15.2 pre2 and mappings
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@@ -434,7 +434,7 @@ public class SpawnReporter
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{
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float f = (float)x + 0.5F;
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float f1 = (float)z + 0.5F;
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mob.setPositionAndAngles((double)f, (double)y, (double)f1, worldIn.random.nextFloat() * 360.0F, 0.0F);
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mob.refreshPositionAndAngles((double)f, (double)y, (double)f1, worldIn.random.nextFloat() * 360.0F, 0.0F);
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fits1 = worldIn.doesNotCollide(mob);
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for (int i = 0; i < 20; ++i)
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