added persistence to entity API (read and write)
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@@ -128,6 +128,10 @@ query(e,'type') => villager
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Returns a valid string to be used in commands to address an entity. Its UUID for all entities except
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player, where its their name.
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## `query(e, 'persistence')`
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Returns if a mob has a persistence tag or not. Returns `null` for non-mob entities.
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<pre>
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run('/kill ' + e~'command_name');
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</pre>
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@@ -411,9 +415,15 @@ Sets the corresponding component of the motion vector.
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Adds a vector to the motion vector. Most realistic way to apply a force to an entity.
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### `modify(e, 'custom_name'), modify(e, 'custom_name', name)`
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### `modify(e, 'custom_name')`, `modify(e, 'custom_name', name)`, `modify(e, 'custom_name', name, visible)`
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Sets the custom name of the entity.
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Sets the custom name of the entity. Without arguments - clears current custom name. Optional visible affects
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if the custom name is always visible, even through blocks.
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### `modify(e, 'persistence', bool?)`
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Sets the entity persistence tag to `true` (default) or `false`. Only affects mobs. Persistent mobs
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don't despawn and don't count towards the mobcap.
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### `modify(e, 'age', number)`
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