validators to creative movement controls
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@@ -605,18 +605,23 @@ public class CarpetSettings
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"having it set on the decicated server has no effect",
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"but this also means it will work on vanilla servers as well"
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},
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category = {CREATIVE, CLIENT}
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category = {CREATIVE, CLIENT},
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validate = Validator.NONNEGATIVE_NUMBER.class
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)
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public static double creativeFlySpeed = 1.0f;
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public static double creativeFlySpeed = 1.0;
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@Rule(
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desc = "Creative air drag",
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extra = {
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"Increased drag will slow down your flight",
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"So need to adjust speed accordingly",
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"With 1.0 drag, using speed of 11 seems to matching vanilla speeds.",
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"Purely client side setting, meaning that",
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"having it set on the decicated server has no effect",
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"but this also means it will work on vanilla servers as well"
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},
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category = {CREATIVE, CLIENT}
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category = {CREATIVE, CLIENT},
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validate = Validator.PROBABILITY.class
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)
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public static double creativeFlyDrag = 0.91f;
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public static double creativeFlyDrag = 0.09;
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}
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