better death messages for fake players and handling idling. Fixes #619

This commit is contained in:
gnembon committed 2020-12-11 00:14:11 -04:00
1 parent 6dc6a42bda
commit 97971322e5
3 files changed
+14 -3

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@@ -9,6 +9,7 @@ import net.minecraft.network.packet.s2c.play.PlayerListS2CPacket;
import net.minecraft.entity.damage.DamageSource;
import net.minecraft.entity.player.HungerManager;
import net.minecraft.network.NetworkSide;
import net.minecraft.text.Text;
import net.minecraft.text.TranslatableText;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.ServerTask;
@@ -95,9 +96,14 @@ public class EntityPlayerMPFake extends ServerPlayerEntity
@Override
public void kill()
{
kill(Messenger.s("Killed"));
}
public void kill(Text reason)
{
this.server.send(new ServerTask(this.server.getTicks(), () -> {
this.networkHandler.onDisconnected(Messenger.s("Killed"));
this.networkHandler.onDisconnected(reason);
}));
}
@@ -120,7 +126,7 @@ public class EntityPlayerMPFake extends ServerPlayerEntity
super.onDeath(cause);
setHealth(20);
this.hungerManager = new HungerManager();
kill();
kill(this.getDamageTracker().getDeathMessage());
}
@Override