better death messages for fake players and handling idling. Fixes #619

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gnembon committed 2020-12-11 00:14:11 -04:00
1 parent 6dc6a42bda
commit 97971322e5
3 files changed
+14 -3

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@@ -69,7 +69,7 @@ public abstract class PlayerManager_fakePlayersMixin
ServerPlayerEntity serverPlayerEntity_3 = (ServerPlayerEntity) var5.next();
if(serverPlayerEntity_3 instanceof EntityPlayerMPFake)
{
serverPlayerEntity_3.kill();
((EntityPlayerMPFake)serverPlayerEntity_3).kill(new TranslatableText("multiplayer.disconnect.duplicate_login"));
continue;
}
serverPlayerEntity_3.networkHandler.disconnect(new TranslatableText("multiplayer.disconnect.duplicate_login"));