better death messages for fake players and handling idling. Fixes #619
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@@ -69,7 +69,7 @@ public abstract class PlayerManager_fakePlayersMixin
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ServerPlayerEntity serverPlayerEntity_3 = (ServerPlayerEntity) var5.next();
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if(serverPlayerEntity_3 instanceof EntityPlayerMPFake)
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{
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serverPlayerEntity_3.kill();
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((EntityPlayerMPFake)serverPlayerEntity_3).kill(new TranslatableText("multiplayer.disconnect.duplicate_login"));
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continue;
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}
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serverPlayerEntity_3.networkHandler.disconnect(new TranslatableText("multiplayer.disconnect.duplicate_login"));
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