rule management and extensibility
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package carpet;
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import carpet.settings.SettingsManager;
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import com.mojang.brigadier.CommandDispatcher;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.command.ServerCommandSource;
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public abstract class CarpetExtension
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{
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/**
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* When game started before world is loaded
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*/
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public void onGameStarted() {}
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/**
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* Runs once per loaded world once the World files / gamerules etc are fully loaded
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* Can be loaded multiple times in SinglePlayer
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*/
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public void onServerLoaded(MinecraftServer server) {}
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/**
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* Runs once per game tick, as a first thing in the tick
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*/
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public void onTick(MinecraftServer server) {}
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/**
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* Register your own commands right after vanilla commands are added
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* If that matters for you
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*/
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public void registerCommands(CommandDispatcher<ServerCommandSource> dispatcher) {}
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/**
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* Provide your own custom settings manager managed in the same way as base /carpet
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* command, but separated to its own command as defined in SettingsManager.
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*/
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public SettingsManager customSettingsManager() {return null;}
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/**
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* todiddalidoo
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*/
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public void onPlayerLoggedIn(PlayerEntity player) {}
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/**
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* todiddalidoo
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*/
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public void onPlayerLoggedOut(PlayerEntity player) {}
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}
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