Merge branch 'master' into 1.17
This commit is contained in:
commit
941b7d4836
9 files changed
+71
-4
No files matched your search
@@ -3229,6 +3229,11 @@ Boolean, true if the entity is swimming.
|
||||
|
||||
Boolean, true if the entity is jumping.
|
||||
|
||||
### `query(e, 'swinging')`
|
||||
|
||||
Returns `true` if the entity is actively swinging their hand, `false` if not and `null` if swinging is not applicable to
|
||||
that entity.
|
||||
|
||||
### `query(e, 'gamemode')`
|
||||
|
||||
String with gamemode, or `null` if not a player.
|
||||
@@ -4081,6 +4086,11 @@ the slot.
|
||||
### `__on_player_swaps_hands(player)`
|
||||
Triggered when a player sends a command to swap their offhand item. Executed before the effect is applied on the server.
|
||||
|
||||
### `__on_player_swings_hand(player, hand)`
|
||||
Triggered when a player starts swinging their hand. The event typically triggers after a corresponding event that caused it
|
||||
(`player_uses_item`, `player_breaks_block`, etc.), but it triggers also after some failed events, like attacking the air. When
|
||||
swinging continues as an effect of an action, no new swinging events will be issued until the swinging is stopped.
|
||||
|
||||
### `__on_player_attacks_entity(player, entity)`
|
||||
Triggered when a player attacks entity, right before it happens server side.
|
||||
|
||||
|
||||
@@ -344,6 +344,11 @@ Boolean, true if the entity is swimming.
|
||||
|
||||
Boolean, true if the entity is jumping.
|
||||
|
||||
### `query(e, 'swinging')`
|
||||
|
||||
Returns `true` if the entity is actively swinging their hand, `false` if not and `null` if swinging is not applicable to
|
||||
that entity.
|
||||
|
||||
### `query(e, 'gamemode')`
|
||||
|
||||
String with gamemode, or `null` if not a player.
|
||||
|
||||
@@ -137,6 +137,11 @@ the slot.
|
||||
### `__on_player_swaps_hands(player)`
|
||||
Triggered when a player sends a command to swap their offhand item. Executed before the effect is applied on the server.
|
||||
|
||||
### `__on_player_swings_hand(player, hand)`
|
||||
Triggered when a player starts swinging their hand. The event typically triggers after a corresponding event that caused it
|
||||
(`player_uses_item`, `player_breaks_block`, etc.), but it triggers also after some failed events, like attacking the air. When
|
||||
swinging continues as an effect of an action, no new swinging events will be issued until the swinging is stopped.
|
||||
|
||||
### `__on_player_attacks_entity(player, entity)`
|
||||
Triggered when a player attacks entity, right before it happens server side.
|
||||
|
||||
|
||||
@@ -23,9 +23,12 @@ __on_player_right_clicks_block(player, item_tuple, hand, block, face, hitvec) ->
|
||||
__on_player_starts_sneaking(player) ->
|
||||
__on_player_starts_sprinting(player) ->
|
||||
__on_player_stops_sneaking(player) ->
|
||||
__on_player_stops_sprinting(player) ->
|
||||
__on_player_stops_sprinting(player) ->
|
||||
__on_player_swings_hand(player, hand) ->
|
||||
__on_player_switches_slot(player, from, to) ->
|
||||
__on_player_swaps_hands(player) ->
|
||||
__on_player_swaps_hands(player) ->
|
||||
__on_player_takes_damage(player, amount, source, entity) ->
|
||||
__on_player_trades(player, entity, buy_left, buy_right, sell) ->
|
||||
__on_player_uses_item(player, item_tuple, hand) ->
|
||||
__on_player_wakes_up(player) ->
|
||||
__on_player_escapes_sleep(player) ->
|
||||
@@ -38,4 +41,4 @@ __on_player_deals_damage(player, amount, entity) ->
|
||||
__on_player_dies(player) ->
|
||||
__on_player_respawns(player) ->
|
||||
__on_player_disconnects(player, reason) ->
|
||||
__on_player_connects(player) ->
|
||||
__on_player_connects(player) ->
|
||||
@@ -118,8 +118,11 @@
|
||||
__on_player_starts_sprinting
|
||||
__on_player_stops_sneaking
|
||||
__on_player_stops_sprinting
|
||||
__on_player_swings_hand
|
||||
__on_player_switches_slot
|
||||
__on_player_swaps_hands
|
||||
__on_player_takes_damage
|
||||
__on_player_trades
|
||||
__on_player_uses_item
|
||||
__on_player_wakes_up
|
||||
__on_player_escapes_sleep
|
||||
|
||||
Reference in new issue
Block a user