Merge particle caches (#1528)
* Merge particle caches * Reset this cache on world reload
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@@ -5,42 +5,45 @@ import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import java.util.HashMap;
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import java.util.Map;
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import net.minecraft.commands.arguments.ParticleArgument;
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import net.minecraft.core.HolderLookup;
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import net.minecraft.core.particles.ParticleOptions;
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import net.minecraft.core.particles.ParticleType;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.phys.Vec3;
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public class ParticleDisplay
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{
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private static Map<String, ParticleOptions> particleCache = new HashMap<>();
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private static final Map<String, ParticleOptions> particleCache = new HashMap<>(); // we reset this on reloads, but probably need something better
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private static ParticleOptions parseParticle(String name, ServerLevel level) // [SCARY SHIT] persistent caches over server reloads
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private static ParticleOptions parseParticle(String name, HolderLookup<ParticleType<?>> lookup)
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{
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try
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{
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return ParticleArgument.readParticle(new StringReader(name), level.holderLookup(Registries.PARTICLE_TYPE));
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return ParticleArgument.readParticle(new StringReader(name), lookup);
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}
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catch (CommandSyntaxException e)
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{
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throw new RuntimeException("No such particle: "+name);
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throw new IllegalArgumentException("No such particle: " + name);
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}
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}
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public static ParticleOptions getEffect(String name, ServerLevel level)
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public static ParticleOptions getEffect(String name, HolderLookup<ParticleType<?>> lookup)
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{
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if (name == null) return null;
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ParticleOptions res = particleCache.get(name);
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if (res != null) return res;
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particleCache.put(name, parseParticle(name, level));
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return particleCache.get(name);
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return particleCache.computeIfAbsent(name, particle -> parseParticle(particle, lookup));
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}
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public static void resetCache() {
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particleCache.clear();
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}
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public static void drawParticleLine(ServerPlayer player, Vec3 from, Vec3 to, String main, String accent, int count, double spread)
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{
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ParticleOptions accentParticle = getEffect(accent, player.getLevel());
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ParticleOptions mainParticle = getEffect(main, player.getLevel());
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HolderLookup<ParticleType<?>> lookup = player.getLevel().holderLookup(Registries.PARTICLE_TYPE);
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ParticleOptions accentParticle = getEffect(accent, lookup);
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ParticleOptions mainParticle = getEffect(main, lookup);
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if (accentParticle != null) ((ServerLevel)player.level).sendParticles(
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if (accentParticle != null) player.getLevel().sendParticles(
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player,
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accentParticle,
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true,
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@@ -52,10 +55,10 @@ public class ParticleDisplay
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Vec3 incvec = to.subtract(from).normalize();// multiply(50/sqrt(lineLengthSq));
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for (Vec3 delta = new Vec3(0.0,0.0,0.0);
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delta.lengthSqr()<lineLengthSq;
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delta.lengthSqr() < lineLengthSq;
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delta = delta.add(incvec.scale(player.level.random.nextFloat())))
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{
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((ServerLevel)player.level).sendParticles(
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player.getLevel().sendParticles(
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player,
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mainParticle,
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true,
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