semi-auto cleanup
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cad80f82c6
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8f61271606
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@@ -6,7 +6,8 @@ import java.util.Map;
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import java.util.Random;
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// extracted from import net.minecraft.util.math.noise.SimplexNoiseSampler
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public class SimplexNoiseSampler extends PerlinNoiseSampler {
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public class SimplexNoiseSampler extends PerlinNoiseSampler
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{
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private static final double sqrt3 = Math.sqrt(3.0D);
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private static final double SKEW_FACTOR_2D;
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private static final double UNSKEW_FACTOR_2D;
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@@ -14,23 +15,30 @@ public class SimplexNoiseSampler extends PerlinNoiseSampler {
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public static SimplexNoiseSampler instance = new SimplexNoiseSampler(new Random(0));
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public static Map<Long, SimplexNoiseSampler> samplers = new Long2ObjectOpenHashMap<>();
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public static SimplexNoiseSampler getSimplex(long aLong)
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public static SimplexNoiseSampler getSimplex(final long aLong)
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{
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if (samplers.size() > 256)
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{
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samplers.clear();
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}
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return samplers.computeIfAbsent(aLong, seed -> new SimplexNoiseSampler(new Random(seed)));
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}
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public SimplexNoiseSampler(Random random) {
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public SimplexNoiseSampler(final Random random)
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{
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super(random);
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}
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private double grad(int hash, double x, double y, double z, double d) {
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private double grad(final int hash, final double x, final double y, final double z, final double d)
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{
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double e = d - x * x - y * y - z * z;
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double g;
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if (e < 0.0D) {
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final double g;
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if (e < 0.0D)
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{
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g = 0.0D;
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} else {
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}
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else
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{
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e *= e;
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g = e * e * PerlinNoiseSampler.dot3d(PerlinNoiseSampler.gradients3d[hash], x, y, z);
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}
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@@ -39,83 +47,94 @@ public class SimplexNoiseSampler extends PerlinNoiseSampler {
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}
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@Override
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public double sample2d(double x, double y) {
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x = x/2;
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y = y/2;
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double d = (x + y) * SKEW_FACTOR_2D;
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int i = PerlinNoiseSampler.floor(x + d);
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int j = PerlinNoiseSampler.floor(y + d);
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double e = (double)(i + j) * UNSKEW_FACTOR_2D;
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double f = (double)i - e;
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double g = (double)j - e;
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double h = x - f;
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double k = y - g;
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byte n;
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byte o;
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if (h > k) {
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public double sample2d(double x, double y)
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{
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x = x / 2;
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y = y / 2;
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final double d = (x + y) * SKEW_FACTOR_2D;
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final int i = PerlinNoiseSampler.floor(x + d);
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final int j = PerlinNoiseSampler.floor(y + d);
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final double e = (i + j) * UNSKEW_FACTOR_2D;
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final double f = i - e;
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final double g = j - e;
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final double h = x - f;
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final double k = y - g;
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final byte n;
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final byte o;
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if (h > k)
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{
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n = 1;
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o = 0;
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} else {
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}
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else
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{
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n = 0;
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o = 1;
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}
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double p = h - (double)n + UNSKEW_FACTOR_2D;
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double q = k - (double)o + UNSKEW_FACTOR_2D;
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double r = h - 1.0D + 2.0D * UNSKEW_FACTOR_2D;
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double s = k - 1.0D + 2.0D * UNSKEW_FACTOR_2D;
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int t = i & 255;
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int u = j & 255;
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int v = this.getGradient(t + this.getGradient(u)) % 12;
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int w = this.getGradient(t + n + this.getGradient(u + o)) % 12;
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int z = this.getGradient(t + 1 + this.getGradient(u + 1)) % 12;
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double aa = this.grad(v, h, k, 0.0D, 0.5D);
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double ab = this.grad(w, p, q, 0.0D, 0.5D);
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double ac = this.grad(z, r, s, 0.0D, 0.5D);
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final double p = h - n + UNSKEW_FACTOR_2D;
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final double q = k - o + UNSKEW_FACTOR_2D;
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final double r = h - 1.0D + 2.0D * UNSKEW_FACTOR_2D;
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final double s = k - 1.0D + 2.0D * UNSKEW_FACTOR_2D;
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final int t = i & 255;
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final int u = j & 255;
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final int v = this.getGradient(t + this.getGradient(u)) % 12;
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final int w = this.getGradient(t + n + this.getGradient(u + o)) % 12;
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final int z = this.getGradient(t + 1 + this.getGradient(u + 1)) % 12;
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final double aa = this.grad(v, h, k, 0.0D, 0.5D);
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final double ab = this.grad(w, p, q, 0.0D, 0.5D);
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final double ac = this.grad(z, r, s, 0.0D, 0.5D);
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//return 70.0D * (aa + ab + ac);
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return 35.0D * (aa + ab + ac)+0.5;
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return 35.0D * (aa + ab + ac) + 0.5;
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}
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@Override
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public double sample3d(double d, double e, double f) {
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d = d/2;
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e = e/2;
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f = f/2;
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double g = 0.3333333333333333D;
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double h = (d + e + f) * 0.3333333333333333D;
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int i = floor(d + h);
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int j = floor(e + h);
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int k = floor(f + h);
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double l = 0.16666666666666666D;
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double m = (double)(i + j + k) * 0.16666666666666666D;
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double n = (double)i - m;
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double o = (double)j - m;
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double p = (double)k - m;
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double q = d - n;
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double r = e - o;
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double s = f - p;
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byte z;
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byte aa;
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byte ab;
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byte ac;
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byte ad;
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byte bc;
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if (q >= r) {
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if (r >= s) {
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public double sample3d(double d, double e, double f)
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{
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d = d / 2;
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e = e / 2;
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f = f / 2;
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//final double g = 0.3333333333333333D;
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final double h = (d + e + f) * 0.3333333333333333D;
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final int i = floor(d + h);
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final int j = floor(e + h);
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final int k = floor(f + h);
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//final double l = 0.16666666666666666D;
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final double m = (i + j + k) * 0.16666666666666666D;
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final double n = i - m;
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final double o = j - m;
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final double p = k - m;
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final double q = d - n;
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final double r = e - o;
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final double s = f - p;
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final byte z;
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final byte aa;
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final byte ab;
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final byte ac;
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final byte ad;
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final byte bc;
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if (q >= r)
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{
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if (r >= s)
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{
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z = 1;
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aa = 0;
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ab = 0;
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ac = 1;
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ad = 1;
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bc = 0;
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} else if (q >= s) {
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}
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else if (q >= s)
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{
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z = 1;
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aa = 0;
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ab = 0;
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ac = 1;
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ad = 0;
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bc = 1;
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} else {
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}
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else
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{
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z = 0;
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aa = 0;
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ab = 1;
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@@ -123,21 +142,27 @@ public class SimplexNoiseSampler extends PerlinNoiseSampler {
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ad = 0;
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bc = 1;
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}
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} else if (r < s) {
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}
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else if (r < s)
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{
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z = 0;
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aa = 0;
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ab = 1;
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ac = 0;
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ad = 1;
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bc = 1;
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} else if (q < s) {
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}
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else if (q < s)
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{
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z = 0;
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aa = 1;
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ab = 0;
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ac = 0;
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ad = 1;
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bc = 1;
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} else {
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}
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else
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{
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z = 0;
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aa = 1;
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ab = 0;
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@@ -146,30 +171,31 @@ public class SimplexNoiseSampler extends PerlinNoiseSampler {
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bc = 0;
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}
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double bd = q - (double)z + 0.16666666666666666D;
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double be = r - (double)aa + 0.16666666666666666D;
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double bf = s - (double)ab + 0.16666666666666666D;
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double bg = q - (double)ac + 0.3333333333333333D;
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double bh = r - (double)ad + 0.3333333333333333D;
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double bi = s - (double)bc + 0.3333333333333333D;
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double bj = q - 1.0D + 0.5D;
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double bk = r - 1.0D + 0.5D;
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double bl = s - 1.0D + 0.5D;
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int bm = i & 255;
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int bn = j & 255;
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int bo = k & 255;
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int bp = this.getGradient(bm + this.getGradient(bn + this.getGradient(bo))) % 12;
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int bq = this.getGradient(bm + z + this.getGradient(bn + aa + this.getGradient(bo + ab))) % 12;
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int br = this.getGradient(bm + ac + this.getGradient(bn + ad + this.getGradient(bo + bc))) % 12;
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int bs = this.getGradient(bm + 1 + this.getGradient(bn + 1 + this.getGradient(bo + 1))) % 12;
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double bt = this.grad(bp, q, r, s, 0.6D);
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double bu = this.grad(bq, bd, be, bf, 0.6D);
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double bv = this.grad(br, bg, bh, bi, 0.6D);
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double bw = this.grad(bs, bj, bk, bl, 0.6D);
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final double bd = q - z + 0.16666666666666666D;
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final double be = r - aa + 0.16666666666666666D;
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final double bf = s - ab + 0.16666666666666666D;
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final double bg = q - ac + 0.3333333333333333D;
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final double bh = r - ad + 0.3333333333333333D;
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final double bi = s - bc + 0.3333333333333333D;
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final double bj = q - 1.0D + 0.5D;
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final double bk = r - 1.0D + 0.5D;
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final double bl = s - 1.0D + 0.5D;
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final int bm = i & 255;
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final int bn = j & 255;
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final int bo = k & 255;
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final int bp = this.getGradient(bm + this.getGradient(bn + this.getGradient(bo))) % 12;
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final int bq = this.getGradient(bm + z + this.getGradient(bn + aa + this.getGradient(bo + ab))) % 12;
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final int br = this.getGradient(bm + ac + this.getGradient(bn + ad + this.getGradient(bo + bc))) % 12;
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final int bs = this.getGradient(bm + 1 + this.getGradient(bn + 1 + this.getGradient(bo + 1))) % 12;
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final double bt = this.grad(bp, q, r, s, 0.6D);
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final double bu = this.grad(bq, bd, be, bf, 0.6D);
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final double bv = this.grad(br, bg, bh, bi, 0.6D);
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final double bw = this.grad(bs, bj, bk, bl, 0.6D);
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return 16.0D * (bt + bu + bv + bw) + 0.5;
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}
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static {
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static
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{
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SKEW_FACTOR_2D = 0.5D * (sqrt3 - 1.0D);
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UNSKEW_FACTOR_2D = (3.0D - sqrt3) / 6.0D;
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}
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