good to set your priorities straight
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@@ -8,7 +8,7 @@ import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.Constant;
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import org.spongepowered.asm.mixin.injection.ModifyConstant;
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@Mixin(ServerPlayerInteractionManager.class)
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@Mixin(value = ServerPlayerInteractionManager.class, priority = 69420) // not that important for carpet
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public class ServerPlayerInteractionManager_antiCheatMixin
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{
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@Shadow public ServerPlayerEntity player;
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