good to set your priorities straight
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@@ -6,7 +6,7 @@ import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.Constant;
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import org.spongepowered.asm.mixin.injection.ModifyConstant;
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@Mixin(value = PistonHandler.class, priority = 69420) // piston push limit is important for carpet
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@Mixin(value = PistonHandler.class, priority = 420) // piston push limit is important for carpet
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public class PistonHandler_pushLimitMixin
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{
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@ModifyConstant(method = "tryMove", constant = @Constant(intValue = 12), expect = 3)
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