good to set your priorities straight

This commit is contained in:
gnembon committed 2020-02-12 11:03:09 -04:00
1 parent 97379814af
commit 8f59cc5402
2 files changed
+2 -2

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@@ -6,7 +6,7 @@ import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.Constant;
import org.spongepowered.asm.mixin.injection.ModifyConstant;
@Mixin(value = PistonHandler.class, priority = 69420) // piston push limit is important for carpet
@Mixin(value = PistonHandler.class, priority = 420) // piston push limit is important for carpet
public class PistonHandler_pushLimitMixin
{
@ModifyConstant(method = "tryMove", constant = @Constant(intValue = 12), expect = 3)
@@ -8,7 +8,7 @@ import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.Constant;
import org.spongepowered.asm.mixin.injection.ModifyConstant;
@Mixin(ServerPlayerInteractionManager.class)
@Mixin(value = ServerPlayerInteractionManager.class, priority = 69420) // not that important for carpet
public class ServerPlayerInteractionManager_antiCheatMixin
{
@Shadow public ServerPlayerEntity player;