fixed harlem shake and directionality in superhot
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@@ -0,0 +1,24 @@
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package carpet.mixins;
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import carpet.helpers.TickSpeed;
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import net.minecraft.client.MinecraftClient;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(MinecraftClient.class)
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public class MinecraftClient_pausedShakeMixin
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{
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@Shadow private boolean paused;
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@Redirect(method = "render", at = @At(
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value = "FIELD",
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target = "Lnet/minecraft/client/MinecraftClient;paused:Z",
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ordinal = 0
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))
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private boolean isPausedForRendering(MinecraftClient client)
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{
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return paused || !TickSpeed.process_entities;
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}
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}
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