fixed harlem shake and directionality in superhot

This commit is contained in:
gnembon committed 2019-09-13 12:06:38 -03:00
1 parent aeceacc733
commit 8ece019f71
3 files changed
+29 -2

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@@ -0,0 +1,24 @@
package carpet.mixins;
import carpet.helpers.TickSpeed;
import net.minecraft.client.MinecraftClient;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(MinecraftClient.class)
public class MinecraftClient_pausedShakeMixin
{
@Shadow private boolean paused;
@Redirect(method = "render", at = @At(
value = "FIELD",
target = "Lnet/minecraft/client/MinecraftClient;paused:Z",
ordinal = 0
))
private boolean isPausedForRendering(MinecraftClient client)
{
return paused || !TickSpeed.process_entities;
}
}
@@ -36,7 +36,9 @@ public class ServerPlayNetworkHandler_tickMixin
))
private void checkMove(PlayerMoveC2SPacket p, CallbackInfo ci)
{
if (p.getX(player.x) - lastTickX > 0.0001D || p.getY(player.y) - lastTickY > 0.0001D || p.getY(player.y) - lastTickY > 0.0001D)
if (Math.abs(p.getX(player.x) - lastTickX) > 0.0001D
|| Math.abs(p.getY(player.y) - lastTickY) > 0.0001D
|| Math.abs(p.getY(player.y) - lastTickY) > 0.0001D)
{
TickSpeed.reset_player_active_timeout();
}