porting rules wip
This commit is contained in:
1 parent
f05c661fbf
commit
8ddef0ce6a
1 file changed
+218
@@ -20,6 +20,224 @@ public class Settings
|
||||
)
|
||||
public static boolean watchdogCrashFix = false;
|
||||
|
||||
@Rule(
|
||||
desc = "Nether portals correctly place entities going through",
|
||||
extra = "Entities shouldn't suffocate in obsidian",
|
||||
category = BUGFIX,
|
||||
validate = Validator.WIP.class
|
||||
)
|
||||
public static boolean portalSuffocationFix = false;
|
||||
|
||||
@Rule(
|
||||
desc = "Gbhs sgnf sadsgras fhskdpri!",
|
||||
category = EXPERIMENTAL,
|
||||
)
|
||||
public static boolean superSecretSetting = false;
|
||||
|
||||
@Rule(
|
||||
desc = "Portals won't let a creative player go through instantly",
|
||||
extra = "Holding obsidian in either hand won't let you through at all",
|
||||
category = CREATIVE
|
||||
)
|
||||
public static boolean portalCreativeDelay = false;
|
||||
|
||||
|
||||
@Rule(
|
||||
desc = "Dropping entire stacks works also from on the crafting UI result slot",
|
||||
category = {BUGFIX, SURVIVAL}
|
||||
)
|
||||
public static boolean ctrlQCraftingFix = false;
|
||||
|
||||
|
||||
@Rule(
|
||||
desc = "Parrots don't get of your shoulders until you receive damage",
|
||||
extra = "",
|
||||
category = {SURVIVAL, FEATURE},
|
||||
validate = Validator.WIP.class
|
||||
)
|
||||
public static boolean persistentParrots = false;
|
||||
|
||||
|
||||
/*@Rule(
|
||||
desc = "Mobs growing up won't glitch into walls or go through fences",
|
||||
category = BUGFIX,
|
||||
validate = Validator.WIP.class
|
||||
)
|
||||
public static boolean growingUpWallJump = false;
|
||||
|
||||
|
||||
@Rule(
|
||||
desc = "Won't let mobs glitch into blocks when reloaded.",
|
||||
extra = "Can cause slight differences in mobs behaviour",
|
||||
category = {BUGFIX, EXPERIMENTAL},
|
||||
validate = Validator.WIP.class
|
||||
)
|
||||
public static boolean reloadSuffocationFix = false;
|
||||
*/
|
||||
|
||||
|
||||
|
||||
@Rule( desc = "Players absorb XP instantly, without delay", category = CREATIVE )
|
||||
public static boolean xpNoCooldown = false;
|
||||
|
||||
|
||||
@Rule( desc = "XP orbs combine with other into bigger orbs", category = FEATURE )
|
||||
public static boolean combineXPOrbs = false;
|
||||
|
||||
|
||||
@Rule(
|
||||
desc = "Empty shulker boxes can stack to 64 when dropped on the ground",
|
||||
extra = "To move them around between inventories, use shift click to move entire stacks",
|
||||
category = {SURVIVAL, FEATURE}
|
||||
)
|
||||
public static boolean stackableShulkerBoxes = false;
|
||||
|
||||
|
||||
@Rule( desc = "Explosions won't destroy blocks", category = CREATIVE )
|
||||
public static boolean explosionNoBlockDamage = false;
|
||||
|
||||
@Rule( desc = "Removes random TNT momentum when primed", category = CREATIVE )
|
||||
public static boolean tntPrimerMomentumRemoved = false;
|
||||
|
||||
@Rule(
|
||||
desc = "Lag optimizations for redstone dust",
|
||||
extra = "by Theosib",
|
||||
category = {EXPERIMENTAL, OPTIMIZATIONS},
|
||||
validate = Validator.WIP.class
|
||||
)
|
||||
public static boolean fastRedstoneDust = false;
|
||||
|
||||
@Rule(
|
||||
desc = "Only husks spawn in desert temples",
|
||||
category = FEATURE,
|
||||
validate = Validator.WIP.class
|
||||
)
|
||||
public static boolean huskSpawningInTemples = false;
|
||||
|
||||
@Rule( desc = "Shulkers will respawn in end cities", category = FEATURE )
|
||||
public static boolean shulkerSpawningInEndCities = false;
|
||||
|
||||
@Rule(
|
||||
desc = "Entities pushed or moved into unloaded chunks no longer disappear",
|
||||
category = {EXPERIMENTAL, BUGFIX},
|
||||
validate = Validator.WIP.class
|
||||
)
|
||||
public static boolean unloadedEntityFix = false;
|
||||
|
||||
@Rule( desc = "TNT doesn't update when placed against a power source", category = CREATIVE )
|
||||
public static boolean TNTDoNotUpdate = false;
|
||||
|
||||
@Rule(
|
||||
desc = "Prevents players from rubberbanding when moving too fast",
|
||||
extra = "Puts more trust in clients positioning",
|
||||
category = {CREATIVE, SURVIVAL},
|
||||
validate = Validator.WIP.class
|
||||
)
|
||||
public static boolean antiCheatSpeed = false;
|
||||
|
||||
@Rule(
|
||||
desc = "Pistons, droppers and dispensers react if block above them is powered",
|
||||
category = CREATIVE,
|
||||
validate = Validator.WIP.class
|
||||
)
|
||||
public static boolean quasiConnectivity = true;
|
||||
|
||||
@Rule(
|
||||
desc = "Players can flip and rotate blocks when holding cactus",
|
||||
extra = {
|
||||
"Doesn't cause block updates when rotated/flipped",
|
||||
"Applies to pistons, observers, droppers, repeaters, stairs, glazed terracotta etc..."
|
||||
},
|
||||
category = {CREATIVE, SURVIVAL, FEATURE}
|
||||
)
|
||||
public static boolean flippinCactus = false;
|
||||
|
||||
@Rule(
|
||||
desc = "hoppers pointing to wool will count items passing through them",
|
||||
extra = {
|
||||
"Enables /counter command, and actions while placing red and green carpets on wool blocks",
|
||||
"Use /counter <color?> reset to reset the counter, and /counter <color?> to query",
|
||||
"In survival, place green carpet on same color wool to query, red to reset the counters",
|
||||
"Counters are global and shared between players, 16 channels available",
|
||||
"Items counted are destroyed, count up to one stack per tick per hopper"
|
||||
},
|
||||
category = {COMMANDS, CREATIVE, FEATURE}
|
||||
)
|
||||
public static boolean hopperCounters = false;
|
||||
|
||||
@Rule( desc = "Guardians turn into Elder Guardian when struck by lightning", category = FEATURE )
|
||||
public static boolean renewableSponges = false;
|
||||
|
||||
@Rule( desc = "Pistons can push tile entities, like hoppers, chests etc.", category = {EXPERIMENTAL, FEATURE} )
|
||||
public static boolean movableTileEntities = false;
|
||||
|
||||
@Rule( desc = "Saplings turn into dead shrubs in hot climates and no water access", category = FEATURE )
|
||||
public static boolean desertShrubs = false;
|
||||
|
||||
@Rule( desc = "Silverfish drop a gravel item when breaking out of a block", category = FEATURE )
|
||||
public static boolean silverFishDropGravel = false;
|
||||
|
||||
@Rule( desc = "summoning a lightning bolt has all the side effects of natural lightning", category = CREATIVE )
|
||||
public static boolean summonNaturalLightning = false;
|
||||
|
||||
@Rule(
|
||||
desc = "",
|
||||
category = CREATIVE,
|
||||
validate = Validator.WIP.class
|
||||
)
|
||||
public static boolean aaa = false;
|
||||
|
||||
@Rule(
|
||||
desc = "",
|
||||
category = CREATIVE,
|
||||
validate = Validator.WIP.class
|
||||
)
|
||||
public static boolean aaa = false;
|
||||
|
||||
@Rule(
|
||||
desc = "",
|
||||
category = CREATIVE,
|
||||
validate = Validator.WIP.class
|
||||
)
|
||||
public static boolean aaa = false;
|
||||
|
||||
@Rule(
|
||||
desc = "",
|
||||
category = CREATIVE,
|
||||
validate = Validator.WIP.class
|
||||
)
|
||||
public static boolean aaa = false;
|
||||
|
||||
@Rule(
|
||||
desc = "",
|
||||
category = CREATIVE,
|
||||
validate = Validator.WIP.class
|
||||
)
|
||||
public static boolean aaa = false;
|
||||
|
||||
@Rule(
|
||||
desc = "",
|
||||
category = CREATIVE,
|
||||
validate = Validator.WIP.class
|
||||
)
|
||||
public static boolean aaa = false;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@Rule(
|
||||
desc = "Enables /c and /s commands to quickly switch between camera and survival modes",
|
||||
extra = "/c and /s commands are available to all players regardless of their permission levels",
|
||||
|
||||
Reference in new issue
Block a user