Random cleanups to users of Level.OVERWORLD and reduce minecraft_server usage (#1697)

- Use `overworld()` instead of `getLevel(Level.OVERWORLD)` when convenient
- Remove now unnecessary `// OW` comments, from when it had no mappings
- Make spawn chunk size and light batches not depend on global server instance
- Merge all spawn chunk size logic into SpawnChunks instead of methods in the validator
- Remove unneeded `withWorld(OVERWORLD)` with just-created server `CommandSource`s
- Use enhanced for in light batch application
This commit is contained in:
altrisi authored and GitHub committed 2023-04-08 20:01:30 +02:00
1 parent 17c2d601d2
commit 8cd60db5e4
6 files changed
+30 -46

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@@ -110,7 +110,7 @@ public abstract class ServerPlayer_scarpetEventMixin extends Player implements S
{
ServerPlayer player = (ServerPlayer) (Object)this;
Vec3 to = null;
if (!wonGame || previousDimension != Level.END || destination.dimension() != Level.OVERWORLD) // end ow
if (!wonGame || previousDimension != Level.END || destination.dimension() != Level.OVERWORLD)
{
to = position();
}