scarpet thread safe pt1
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@@ -127,7 +127,7 @@ import static java.lang.Math.sqrt;
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* players using <code>player('*')</code>, which only returns players in current dimension, or use
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* <code>in_dimension(expr)</code> function.</p>
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*/
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public class CarpetExpression
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public class CarpetExpression
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{
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private ServerCommandSource source;
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@@ -771,7 +771,7 @@ public class CarpetExpression
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booleanStateTest(c, "liquid", lv, (s, p) -> !s.getFluidState().isEmpty()));
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this.expr.addLazyFunction("flammable", -1, (c, t, lv) ->
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booleanStateTest(c, "flammable", lv, (s, p) -> !s.getMaterial().isBurnable()));
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booleanStateTest(c, "flammable", lv, (s, p) -> s.getMaterial().isBurnable()));
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this.expr.addLazyFunction("transparent", -1, (c, t, lv) ->
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booleanStateTest(c, "transparent", lv, (s, p) -> !s.getMaterial().isSolid()));
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